Fight #2
One is hit and takes a total of 10 points of damage. He is able to take that off his END, keeping himself consicous, but wound points are now at 111*
*Note that this is akin to having 1 hit point in D&D. You still operate at full stats.
That's how it's played by the book.
Well, like the others, I'm not convinced that
is how it's played by the book, but if I were Marc, called upon to mediate this discussion, even if that
is what I originally intended, I'd make a new ruling to correct the earlier mistake now that it's been pointed out!
In the example here, we have some badass hunk who has been so severely shot up that he is at death's door. Somehow, by sheer luck and determination, he remains on his feet, but the Grim Reaper is following this guy around the battlefield sharpening his scythe. He is so gravely wounded and exhaused that if somebody merely trips him up, doing one point of damage, he'll stay down for the count. You could literally knock him down with a feather.
And yet this guy can carry a full bergen, give his mate a piggy-back, scale a wall, jump a ravine, fire with deadly accuracy and engage in melee after melee, ad infinitum so long as he doesn't get hit again...
Now if this guy is some cinematic Swarzenegger character, or a Fantasy Conan, or the Black Knight from Monty Python, then maybe, but Traveller is supposed to be more realistic than that. I just can't believe that this was the original intent for a set of rules that claims to make combat realistically deadly.
Sorry, but either Marc or S4 has made a mistake, and my vote goes to...