Except that, if your interpretation is correct, it expressly and directly contradicts another part of the same rules, to wit:
"[...]The number of blows and swings is based upon endurance at the beginning of the combat encounter; wounds suffered during the encounter do not reduce the possible swings and blows, but wounds suffered prior to the encounter which reduce endurance will reduce the allowance accordingly.[...]"
The allowance referred to is the allowance of blows and swings. The very same blows and swings that S4's quote expressly states are not affected by reductions in characteristics.
Now, here, you're not representing my take (or the CT raw) correctly.
I've posted this in response to you bringing this up earlier in the thread.
The END stat is a counter. It counts how many combat blows a person can do before the Weakened Blow penalty is enforced.
Even when the character is at full health, the END counter is lowered, -1 per combat blow.
So, at full health, a 777 character who has taken 3 combat blows in an engagement will be considered to have END-7 for all checks and calculations influenced by END. The END counter, though is set to 4.
What this rule is saying is that wounds count against the END counter. It is not contradicting the earlier rule, as you keep saying.
Thus, consider our 777 character, taking 3 combat blows, and wounded to the tune of 671 during that engagement, finds himself, after no healing, in another engagement two hours later.
During this second encounter, the character will...
- Start the combat with hit points of 671.
- Be considered STR-7 for load/Brawling DM calculations and STR checks.
- Be considered DEX-7 for gun combat calculations and DEX checks.
- Be considered END-7 for END checks.
- Start the round with the END counter at 1 for combat blows.
The rule you cite is not a contradiction, as you keep saying. It's speaks to how the END counter works when the character is wounded with lowered hit points.
EDIT: I should mention that the END counter "resets" itself after every combat unless the character's END stat is wounded. If it is, then the damaged value is used when the END counter starts.
This is why that sentence is in the rules--so you won't go back to the full END counter, as you normally do, between combats.
2nd EDIT: In other words...
If your 777 character is not damaged in an engagement but takes 5 combat blows, he begins the next combat, two hours later, with the END counter set to 7 (not set to 2).
This rule clarifies that you use your full END for the END counter at the start of new combats unless the END stat is wounded.
If your 777 character is takes all 7 combat blows, suffers the Weakened Blow penalty for two rounds, and then takes damage to his END that is not healed, leaving him at 775. If he is not healed, he starts the next engagement with END counter set to 5 (not to 0 because he used up all combat blows in the first engagement).
At the start of each blade combat round, the END counter is set to one of two levels: It is to the character's full health END score, if the character is wounded. Or, it is set to the wounded level of END, if the character has taken wounds previously.