Ok, I've tried to dig through this discussion, to identify the item that obviously needs clarification... and I can't figure it out...
If someone can define the points of contention, I'll try to get some answers...?
That would be awesome.
Here's the deal...
If you read Classic Traveller, by the book, it says that stats are used for hit points, and when a stat is lowered due to wounds, the stat is used at his full value in the game for checks and things.
This is not unlike a D&D character with 39 hit points being reduced to 21 hit points after an attack. The D&D character's strength of STR-16 remains STR-16 even though hit points were lost. Classic Traveller uses a similar concept.
For example...
A character with 777 physicals is wounded in a firefight and does not recieve medical treatment. Wound points are applied, and now his physicals are at 177.
By the book, his STR bonus or penalty for Blade Combat remains based on STR-7. All STR checks are made as if the character still had STR-7 (even though his wounded status is 177). Load is calculated as if the character still has STR-7.
This is supported, in the Traveller Book, in a few places.
Pg. 36, under THE EFFECTS OF CHARACTERISTICS:
Wounds do not affect characteristics as they are used to influence blows, swings, or shots. For example, a still-conscious character with strength reduced from 9 to 7 would still function as if he had strength 9.
I think that's pretty clear.
Pg. 37, under WEIGHT:
Individuals carrying sufficient weight to become encumbered have their UPP values temporarily reduced; these UPP values are used when computing wounds and unconsciousness.
Note how the rule is specifying that the lowered stat only applies to wounds (hit points), basically stating that an encumbered person is more likely to be rendered unconscious when taking damge in combat.
Also, we can look at Snapshot, which states, in its introduction, that its rules clarify and enhance Book 1 combat:
Pg. 1, Snapshot, under INTRODUCTION:
Snapshot is an adaptation of the personal combat rules given in Book 1 of Traveller...the extent of the adaptation includes a conversion from a range-only system to a square-grid system, and the incorporation of both clarifications and enhancements.
Further, Snapshot provides clarification of Book 1 combat with a very clear paragraph that supports the statements in the Traveller Book:
Pg. 9, Snapshot, under WOUNDING AND DEATH:
It is important to note that the marking off of wounds against characteristics has no effect on the person's abilities as dictated by the characteristics. Thus, someone with a strength 11 who sustains wounds on his characteristic is still treated throughout the game as having a strength 11. Wounding of characteristics is simply a bookkeeping system.
Notice how the example mirriors the one from the Traveller Book.
Don, the question is...
In Classic Traveller, if a character is still conscious but wounded, with stats of 777 reduced to 177, does he make STR checks and STR influenced calculations (like Load, or Blade Combat penalty/bonus) based on a STR-1 or a STR-7?
Based on the evidence above, I say the answer is: STR-7.
Dan, Hans, and Wil all think that, during later combat rounds, the answer is STR-1.
I contend that a character uses full stats until he is rendered unconscious (at which point he cannot act or move).
Dan, Hans, and Wil all contend that, during succeeding firefights, the character is treated as having STR-1 for STR checks, Load, and other STR influenced calculations.
Which one of us is correct? Which way is Classic Traveller written, barring all house rules.
We're just trying to find wich method is intended with CT.