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Weather and landing

coliver988

SOC-14 1K
Baron
Just some initial rambling on how weather could effect piloting. My thoughts were along the lines where some systems may have designated pilots you need to hire to land due to the extreme conditions, or having weather effect the difficulty for landing (i.e., increase the difficulty from normal or easy to hard).

Just some random things that may not make sense are listed below.

(and may be way below - not sure what I did with that table exactly...here's the link to the spreadsheet if that is easier: Traveller Weather )

0Vacuum2-10Nothing
11Meteors
12radiation storm
1Trace2-10Nothing
11Meteors
12winds such as they are
2Very thin, tainted2-9Nothing
10high particulate swarms
11Meteors
12visibility 100 meters
3Very thin2-9 Nothing
10winds such as they are
11Meteors
12micro storms difficulty + 1
4Thin, tainted2-9Nothing
10high particulate swarms
11micro storms
12winds such as they are
5Thin2-10Nothing
11Meteors
12winds such as they are
6Standard2-8 Nothing
9Heavy rains
10Extreme storms
11micro storms
12High winds
7Standard, tainted 2high particulate swarms
3-9 nothing
10high particulate swarms
11Heavy rains
12high winds
8Dense2high winds
3-8 Nothing
9High winds
10Extreme storms
11micro storms
12heavy rains
9Dense, tainted2high particulate swarms
3heavy rains
4-8 Nothing
9visibility 100 meters
10visibility 10 meters
11Extreme storms
12heavy particulate storms
10Exotic2 0 visibility
3visibility 10 meters
4visibility 100 meters
5strong winds
6-8Nothing
9corrosive storms
10
11
12
11Insidious2highly corrosive storms
3corrosive storms
4high winds
5
6
7
8
9
10
11
12

<end>
 
You could add particularly for very thin or vacuum atmospheres high radiation and extreme temperatures.

Maybe the starport can only be approached at certain times due to these. That is, only at night when the temperature falls to safe levels, or only in a limited vector to avoid the radiation.

On colder worlds ice and hail might be issues. The ship starts icing up severely. Tons are added to its weight and it loses any aerodynamic lift and shape...
Hail the size of baseballs slamming into something moving hundreds of miles an hour is likely not to be a good thing.

On one world I did the insect life was insidious. Open a hatch and some were in the ship. Open it a lot and you had an infestation. They got into everything and anything. Flying through them and it's like bugs on the windshield x 1000.
They weren't really dangerous, just incredibly annoying and pervasive.
 
in a game you might never notice but I'd put meteors at 12, and the only reason they'd be encountered planetside rather than in space is because they come around the planet and surprise you.
 
orbiting ammo

From an old science fiction short story set on the moon. High speed projectiles, like rifle bullets, can actually go into orbit around small worlds. If there is no atmosphere they will continue to orbit until they hit something, or someone, and lose enough velocity to hit the ground. An old war or even single battle can leave hundreds of thousands of such projectiles. Locals will know the direction and approximate times they can expect such them to appear.

In the original story the moon was asking for larger and faster computers to help calculate the orbits.

I believe the story was written by Ben Bova, but I have not been able to find the name of the story or where it appeared.
 
From an old science fiction short story set on the moon. High speed projectiles, like rifle bullets, can actually go into orbit around small worlds. If there is no atmosphere they will continue to orbit until they hit something, or someone, and lose enough velocity to hit the ground. An old war or even single battle can leave hundreds of thousands of such projectiles. Locals will know the direction and approximate times they can expect such them to appear.

In the original story the moon was asking for larger and faster computers to help calculate the orbits.

I believe the story was written by Ben Bova, but I have not been able to find the name of the story or where it appeared.

It is Ben Bova. A short story from 1964 titled "Men of Good Will".
 
From an old science fiction short story set on the moon. High speed projectiles, like rifle bullets, can actually go into orbit around small worlds. If there is no atmosphere they will continue to orbit until they hit something, or someone, and lose enough velocity to hit the ground. An old war or even single battle can leave hundreds of thousands of such projectiles. Locals will know the direction and approximate times they can expect such them to appear.

In the original story the moon was asking for larger and faster computers to help calculate the orbits.

I believe the story was written by Ben Bova, but I have not been able to find the name of the story or where it appeared.

There's a good anime on a variant of this idea. The junk and such orbiting has become such a problem that corporations and government have organized people and equipment specifically to collect it.

http://anilinkz.tv/series/planetes
 
For me as a referee, weather is Plot Device. It should be an issue for a Pilot Check as a story driver rather than a constant random event. Some worlds could have a recurring weather issue as part of its physicality and that makes it unique and interesting and definitely tasking the players if they must go there more than once. Weather become the ref's tool for either area denial or adding a glitch to spice the adventure.

I had a small world that was cracked in two by a rogue planetoid eons ago and will take eons more for gravity to make whole again. This make for weird weather conditions on a devastated landscape especially the energy storms that raged between the two halves. Great for epic descriptors and obstacles as the players conducted their quest.
 
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