That's a reasonable solution.
Allen,
I like the robot suggestion too. I wrote in either this thread or the other that
MgT's 100,000 CrImp and 1 dTon requirement could be the price of a steward-bot and it's maintenance "kennel". (I also like the idea of providing an official way to opt out of the High Passage steward requirement. It recognizes something that most GMs were doing anyway, essentially ignoring stewards and their role aboard starships.)
Mongoose hasn't released their robots book yet and I don't have
LBB:8 handy, so would anyone care to stat out a robot from the following specifications?
- TL12 or lower (For repair/parts issues)
- Humanoid form (For dealing with pax)
- Voder (For dealing with pax)
- Power can be (should be?) rechargeable batteries (keep price down)
- "Slave-bot", rather independent operation (keep price down)
- Minimal skill level programming for Steward and Linguistics (keep price down)
I need to explain the "slave-bot" option further. IIRC, the "brain' is the costliest part of the robot, so we won't install one. Instead, the ship's
main computer will act as the master robot and control the ambulatory steward-bot. The Steward and Linguistic programs will reside and operate on the main computer.
I don't know how to design the "kennel" exactly. I see it as a recharging point and light maintenance cubicle. The "kennel" could be viewed as a robot itself, one that doesn't move, draws power from the ship, and whose minimal programming (Mechanical, Electrical, and Electronics?) also reside on the ship's main computer.
In fact the robot maintenance abilities of the "kennel" might not have to be described at all. We could argue that the "kennel" wouldn't need the full bore Mechanical skill for instance but would use a narrowly applied, very specialized, and far cheaper program called
Naasirka Steward-Bot 3001XL Mechanical Maintenance Mechanics version 2.5.
I wonder if we can get all of that in at around 100K CrImps?
Regards,
Bill