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What Current TRAVELLER Version Do You Play?

What Version of Traveller Do You Play Currently?

  • Classic Traveller

    Votes: 120 40.8%
  • Mega Traveller

    Votes: 63 21.4%
  • Traveller The New Era

    Votes: 28 9.5%
  • T-4 Marc Miller's

    Votes: 17 5.8%
  • Traveller T-20

    Votes: 9 3.1%
  • GURPS Traveller

    Votes: 27 9.2%
  • Mongoose Traveller

    Votes: 105 35.7%
  • HERO Traveller

    Votes: 3 1.0%
  • Other: Explain

    Votes: 29 9.9%
  • Traveller T-5 (Pre-Pub)

    Votes: 22 7.5%

  • Total voters
    294
I'm starting a T-5 game in San Antonio.

That said, I ran MT for over a decade. And CT from for longer since I was 13.

T5 is missing serious stuff though, such as an equipment list.
 
I posted Classic Traveller, T4 Traveller, and Mongoose Traveller. However, I steal ideas from all versions of Traveller for use in games that I run - there is just so much stuff out there for Traveller that even if you go by Sturgeon's Law, you will still find that 1% is a huge amount of material.
 
I use a mix of Mongoose and CT, with custom variants in the setting - IMTU fleets are smaller, the Imperium is less powerful, etc. I don't have to negotiate royalties for my private games so I'm free to steal details from whatever SF writers take my fancy - I don't have Aslan, I have Kzinti, Ancients are a sort of Droyne Protector, etc. God help my players if I start to take ideas from Charlie Stross or Peter Watts..

Murph mentioned Cyberpunk 2020- if I hadn't lost my copy, I'd probably use Friday Night Firefight as a basis for combat.
 
Two campaigns. The "modern" one is Classic Traveller, w some added detail from various GURPS Traveller books. I guess you could say we are following the GT timeline as well, since the whole assassination/Rebellion/Virus thing never happened. Setting was Spinward Marches, although when we restart this one I am thinking of moving it to Reavers' Deep.

Other campaign is 2300AD advanced by about as century to allow stutterwarp range of 10 ly, changed political situation, contacts w more alien sophonts. I'm still kinda working out the details as we go, but we are having fun with it.

Actual resolution of game actions in both campaigns is a modification of Fudge.
 
T5 is missing serious stuff though, such as an equipment list.
I'm not sure where you heard this, but there is one actually. I don't know why people keep trying to spread this rumor.

But back on topic, I only managed to play a little CT due to lack of players before MT came out, and have been using that exclusively ever since. Well, there was one short game of MgT, but the GM for that lost time to run it. Now my group doesn't want to start something new until my T5 arrives.
 
3 system hybrid

CT for Soul and reference.
Mongoose Traveller has the largest share, because 4 years ago, I needed a version to teach my Group and run my Weekly Game.
then T5 hits.
so, here I am, leaving one Coast for another, folding up my screen here in Cayo Hueso.
in a month or so, I'll be in the Rose City Down, TAS lounge, looking for new players.
I may switch to pure T5, I may stick with MT.
I'll know when the players vote.
 
CT is the only system I ever used when I played live. I remember reading Book 5 and was so enchanted, I spent the whole night in the jacuzzi reading it. Water damaged the copy I borrowed so bad, I paid for a replacement from the lender.

I have read and enjoyed MT, reading the three core books repeatedly. I never used the task system for skills, instead using it for metagame management and how much information I should reveal to characters during an adventure. Also, despite being exposed to High Guard and Striker, for some reason I cannot comprehend MT vehicle design. Is it because I am too old?

TNE is an occasional good read, though for some reason it took me forever to get their task system through my head.

T4 was interesting, though the 'roll low' system made my head hurt. Good advice on running adventures, though.

Never had the money or access to T5 or Mongoose, although the occasional crunchy bits I have seen here look VERY interesting.

Got the same excitement as in reading Book 5 when reading TNE FFS, but I discovered I was internally converting everything to CT stats.
 
I play Traveller era based in Hard Times, but I use a alot of House Rules that are based off of Basic Roleplaying d100 system and alot of my own that have worked for me over 25+ years now
 
Other.

LBB1 CT core, with my own task system, tweaks to character generation borrowed from other editions plus a couple of house rules, T4/T20 hybrid combat system (which scales from PC to starship).

LBB2 ship design with bits picked from both editions then some corrections and additions. Combat is Starter Traveller range band with various tasks for PCs, sensor rules borrowed from Star Cruiser and then adapted to LBB2.

LBB3 with some slight mods to world generation, psionics from T4.

MT IE and T4 CSC for equipment, T4 EA for additional weapons.

Currently running a game based on the Solomani rimward expeditions.
 
I voted for GURPS, too, but I am not satisfied with it any more. I hoped for T5 to fill the perceived gaming hole, but I guess, I will go with Mongoose or a homebrew FATE conversion in the future.
 
I was a modified MT user, but now, I find that I prefer GURPS Lite for dice rolling stuff and away from Traveller more and more for setting and everything else.

I haven't used any OTU elements in quite a while and the various tools for building my setting are less published and more my own, although my own are heavily influenced by some Traveller things.

Traveller hasn't changed appreciably in over the last 30 years and even many of the discussions are a series of cyclical rehashes of beating the same dead horse over and over again. The Traveller renaissance threads even mention playing 30 year old adventures as a way to bring in new blood.

I just think I'm about ready for something fresh
 
Classic Traveller!

The only edition of Traveller worth playing! :devil:





(I'd better point out that I'm jesting in the second line, for the edition sensitive types. ;))
 
Recently changed to a highly customized version using the Trav SRD's as the base. I can give the PDF to my players for the rules they need.
 
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