We moved on to more narrativist systems.
What systems are these?
I like CT for it's simplicity, with just a few better modifications like hit location for better story telling, it still makes a great system. I never bought MT and really haven't even seen MGT. Didn't like TNE for the moral implications of humanity wiping itself out. CT combat is great for the realism of how quick and deadly it is, D&D always annoyed me in that some high level character could take an enormous amount of damage before being incapacitated. Traveller forced the players into thinking beyond hack and slash, grab the treasure.