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What Current TRAVELLER Version Do You Play?

What Version of Traveller Do You Play Currently?

  • Classic Traveller

    Votes: 120 40.8%
  • Mega Traveller

    Votes: 63 21.4%
  • Traveller The New Era

    Votes: 28 9.5%
  • T-4 Marc Miller's

    Votes: 17 5.8%
  • Traveller T-20

    Votes: 9 3.1%
  • GURPS Traveller

    Votes: 27 9.2%
  • Mongoose Traveller

    Votes: 105 35.7%
  • HERO Traveller

    Votes: 3 1.0%
  • Other: Explain

    Votes: 29 9.9%
  • Traveller T-5 (Pre-Pub)

    Votes: 22 7.5%

  • Total voters
    294
We moved on to more narrativist systems.

What systems are these?

I like CT for it's simplicity, with just a few better modifications like hit location for better story telling, it still makes a great system. I never bought MT and really haven't even seen MGT. Didn't like TNE for the moral implications of humanity wiping itself out. CT combat is great for the realism of how quick and deadly it is, D&D always annoyed me in that some high level character could take an enormous amount of damage before being incapacitated. Traveller forced the players into thinking beyond hack and slash, grab the treasure.
 
I'm not currently running any campaign. The last couple of campaigns I ran I used GT because I wanted to become familiar with those rules. Before that, I was using my own house rules[*] with the Third Imperium setting. I'm currently embarking on trying out the Savage World version of Space 1889. If we like them, I might use those rules to run a Traveller one-off.

[*] Which I had developed to be better than any of the commercial alternatives (IMNSHO of course ;)).​


Hans
 
What systems are these?

A little Burning Wheel, some Mouse Guard, a heavy dose of John Wick's Blood & Honor, currently, Spirit of the Century (FATE system).

I'm finding the FATE engine using 4dF TOO variable for my tastes...but 3dF would probably be all right.
 
A little Burning Wheel, some Mouse Guard, a heavy dose of John Wick's Blood & Honor, currently, Spirit of the Century (FATE system).

I'm finding the FATE engine using 4dF TOO variable for my tastes...but 3dF would probably be all right.

Thanks! I will check those out, always happy to see other game systems.
 
Just got a dose of nostalgia and went looking at some of my earliest gaming notes: at the tender age of 13 I was trying to convince my GM that mech-1 would allow me the rig a pair of chainsaws to a motorbikes' handlebars, no zombies apparently I wanted to try to hunt long necked grazers!!

Two weeks later I was arguing against being prevented from using battledress as a firing platform for a 81mm mortar.

Well Ive been playing Classic Traveller on and off since the 80s and I only just realised that there is all this info missing in the Little Black Books that was included in Starter Traveller - whole atmospheric background text is missing, loads of encounter events are missing, lots of pictures, rumors are missing completely, etc - so I've been pasting it all back in to my books. Given CT a new lease of life for me it has. The internet is amazing. Ever since I was a student I had lost my Starships book and then I managed to get it back a few years ago via Ebay. Now I have all my old books back that I sold a few years ago (stupidly). I just love messing about with CT you just cant get the pleasure of designing etc in any other version. MGT especially is geared completely for group role playing only, theres little in there for solo play. This is one thing I have loved about CT - doing solo stuff. So its back to Ct. Last two books, Marooned and Chamax Plague are on the way from the US to me and then my book collection is almost complete once again - nice!
 
Mongoose modified by Classic, Mega, T20 with milieu additions from T4, TNE and GURPS. A venerable potpourri but just worry about people having fun rather than getting bogged down in minutiae.
 
Traveller Hero (Updated to Hero 6th edition).
Playing in the TNE 1248 era.
Started by rolling up characters in Mongoose Traveller, that will be converted to Hero system (my Group's preferred system)

Using materials from all editions of Traveller. If it like it and it fits the campaign it will be converted.

Haven't decided what system I am using for Ship Combat.
 
CT, Mongoose, Other.

Other: For me, "playing" is converting Traveller into other rules and other game systems to use Traveller rules.
My current projects:
Convert D&D 3.5 into the Mongoose Traveller rules system.
Convert Traveller into Doctor Who: Adventures in Time and Space rules system.
 
I don't remember what I answered in the poll, but I'm a GURPS player, specifically GURPS Traveller: Interstellar Wars. That setting is amongst the best works SJG has produced in their Traveller line, and the most interesting period in the Traveller time line I've ever played.

Anyway, there are a number that visit the SJG forums, but I think the many of those are here as well. GURPS Traveller players are definitely a minority.
 
I've used mostly T-4 , since it seems to work so well for my RULE OF MAN campiagn. These days however I've found myself using ct , because the game mechanics don't get in the way of roleplaying
 
T4 as the base rules system (with a modified "its harder than I thought" rule enabled) mostly. HG2 for ship design. Have three base campaign settings (rotate between them usually about every 4-6 months): Ley in M0, the faraway sector (in this case some 2 years rimward settled during the RoM) and my homebrew Greater Magellanic Clouds setting. Games are currently on hold due to the earthquake though.
 
T4 FF&S 2 for the gearhead stuff, I have allways been interested in the interstellar wars period and was doing homebrew campaign for the period, and then I bought the interstellar wars book... so I use the Gurps book for the background, but still use T4 for the rules, as I like my science fiction more grounded in the science, so no reactionless drives, and my TL 9 Terrans (pre interstellar wars) have enormous expense installing even 1g on their ships, so it's quite common to see Terran ships with as little as .05 g's, which despite appearances is quite sufficient to get from orbit to jump point in only a day or two, but still explains quite nicely how that first punitive expedition manages to wax the combined national squadrons at Bernard's star, as they'd be helpless against nuclear detonation X-Ray laser head missiles.
 
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Well I play the various verisons of Traveller or game mastered it . Even the dreaded GURPS which is good source material and the D20 again great material but I dislike the systems .
 
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