And then, of course, they should have a background.
This, I feel, is very important. I believe the characters the players create should have a background that is more about them telling a story, than just how many terms they spent in whatever service they matriculated in. This gives the players a chance at creativity, and I believe
really makes the character theirs.
From the
Azanti High Lightning example above, the Captain, she decided, should be Psionic. She could read minds. Of course, in the Imperium, this is both illegal and immoral. So obviously as a Captain in the Imperial Navy, her Psionic powers had to be kept secret, both from the authorities, and the other players.
The Chief Engineer chose to be a veteran of the Fourth Frontier War -- a POW, in fact. He chose to write a background where he was a sleeper agent for the Zhodanti, having been psychically programmed while a prisoner to obey their commands whenever ordered to do so. Now, having written this background on his own, he later ended up turning
himself in to the others when he realized he was being influenced by the Zhonanti they were facing.
o: (Hmmm... some sleeper agent!)
Our Marine Commander decided he had been wounded during the Fourth Frontier War, and had his left arm replaced by bionics, which accounted for his unusually high strength.
The First Officer decided to also be a veteran of the Fourth Frontier War, as an officer on a Destroyer which was shot down during the war, who was one of only a handful of survivors from that ship.
The point is, when players are allowed to create these individual stories for themselves, it gives each and every one of their characters... a certain flair that is uniquely theirs. (And can make for some
very interesting role-playing! :devil