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Who Plays MGT And Loves It?

Any RPG is a closed, artificial world represented by rules. When you "live" in that world, you accept and abide by those rules.

Actually, I don't even believe that a particular rules set is closed, or that there is a contract that I accept or abide by those rules. Which is why I can like MGT and enjoy it.

I don't have to have my sensibilities of what is right and wrong with the game offended by the inclusion of foolish weapons or bad stats in a rule book. I just see it, laugh, and move on for something I can use in my game. (Though I might decide to provide such equipment for an appropriate group of NPCs in-game, for a laugh. Nobody ever said something had to be practical to get used.)

Naturally if the signal to noise ratio drops =too= low, I'll have less interest in buying future books. As it is, I feel that Traveller delivers a greater value than any other rules system with current releases, in spite of its misses.

But RPGs aren't poker. The "rules" aren't the sort of rules we're talking about with other games. They're guidelines. In fact, I feel that RPG rules written to allow flexibility are of far greater value than those written with the sense that it all comes as a package.

The Traveller rules, since the very beginning, have been one of the best, possibly even the best, sets of rules for taking pieces out and putting your own pieces in.

I really, really like the addition of new milieux for Traveller that we're getting from Mongoose. This is more toys for the toybox, more tools for building scenarios and campaigns. Want a new secret tech to give a crackpot scientist? Pick up a supplement outside your current setting and there it is! Want to have different civilizations clashing? Give each one the tech from different backgrounds. Heck, read a few physics papers and put them in colliding universes with different vacuum pressures and use that to make it so that half the tech from each universe won't work in the other, though the mundane "Newtonian" and chemistry laws remain the same!

Traveller is the "Swiss Army Knife" of rulesets, IMO, including both CT and the current Traveller rules (not mentioning the others only because I'm not yet familiar enough with them to comment.) The ease with which a wide range of times and technologies can be incorporated is incredible. The power of the core rules in both CT and Mongoose's Traveller is likewise incredible, even more so when coupled with their simplicity. I can state from my own experience that simplicity is never the easiest or most obvious result of design.

Another reason I like MGT--my prized old boxed set of LBBs 1-3 will last a lot longer now. I've been dreading the day when a 2-liter soda bottle finally makes a successful combat roll against them, but now they get to live in a safe place, where I can refer to them on a regular basis but not expose them to the dangers of roleplayers. :D
 
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...they can be the king of their own little kingdom of make-believe and pretend that they've been assigned the role of arbiter of what is and isn't Traveller. To the rest of us, however, this smacks more than a little of intolerance and egotism...
To me, both groups you describe sound intolerant of people who don't play their way.

Perhaps, the rest of us was not meant to be all other people throughout the whole world? If that is the case, please indicate who the 'us' are and make sure you have their permission to speak for them. If it was a typing error, and you meant 'To me', you can always go back and make a correction.

Sorry for taking this a little off topic, but I can't abide people, intentionally, or in error, trying to express who I am or what my views are. I'd like to take a moment to clarify:
I am 'king of my own little kingdom of make-believe' when I am GM but I do not 'pretend that they've [I've] been assigned the role of arbiter of what is and isn't Traveller'. I also don't think people who want to play by the rules exactly as written are egotistical. I do see them as intolerant of creating their own house rules, but I don't believe they all are intolerant of how other people want to play.

I'll ask for some forgiveness, I may be a bit loopy because of back pain medication.

The bickering and repeated rehashing of the same point is, to me, sometimes irritating, sometimes entertaining, but mostly tolerable.
the things some person or people may do, whether on purpose or not (and I've done it on occasion by mistake), that I believe are outright inappropriate are
1) make statements as if they are fact instead of indicating they are opinion
2) speaking for other people (using us, we, and other words that include me in their statement)
3) using the word you without a direct indication of who you is, so that it seams the comment is directed at me

Please police yourselves. :D WE are watching YOU. /:D
 
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While Cosmic Gamer is making a valid point, and this isn't a warning, per se, but if it continues into a digression in this thread, I'll pull if off to a new thread in Website Issues.
 
While Cosmic Gamer is making a valid point, and this isn't a warning, per se, but if it continues into a digression in this thread, I'll pull if off to a new thread in Website Issues.

I would encourage you to do so, actually

Allen
 
I got to generate a MGT character recently & liked the experience. Unfortunately, the game itself was in the same time slot as my CT game. I might play in a MGT game if the opportunity arises again.
 
To me, both groups you describe sound intolerant of people who don't play their way.

Perhaps, the rest of us was not meant to be all other people throughout the whole world? If that is the case, please indicate who the 'us' are and make sure you have their permission to speak for them. If it was a typing error, and you meant 'To me', you can always go back and make a correction.

I'm sorry I wrote it such that you read it that way. What you got from it was pretty much the opposite of what I was trying to say.

Anyway, I don't wish to detract from the main point of the thread.

I've trimmed the parts from the prior post that are at issue.
 
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There's a lot to love about MgT. Everyone talks about the character generation system, of course, and it is terrific fun, but there's more than that.

I've grown to really like the space combat system, for instance. We've had a few space combats in the campaign I play in, and the system works well. It's fairly fast and simple, so you can resolve the combat without too mch mucking about, and it does a great job of giving every player character something meaningful to do during the combat. My character might only be sitting there operating the sensors, but those sensor rolls matter, dammit!

On the whole, I think MgT hits just the right balance between simplicity and variety. I'm having a lot of fun playing it.
 
Just wanted to say that I'm also loving MgT. My group has played two sessions of it now and expressed some reservations about the rules in play. So, being the good GM I am, I suggested that we could port the story and setting over to another system (I gave several choices as I have several generic games).

Funny bit was that they protested this as well, said we should stick to MgT rules, warts and all. Why was I trying to change games on them?!

Quite funny that. :)
 
Just gave me a chuckle is all...

I do.

I also find no conflict between my love for Mongoose Traveller and Classic Traveller.

Heretic!

I suppose you also find no conflict in loving ST:TOS and "Star Trek (2009)", and you have no problem with Han both shooting first and shooting second spoiling your love of the original and the re-imagined "Star Wars"...

;)

(rationality? from fans?! what is the world coming too... :) )
 
Heretic!

I suppose you also find no conflict in loving ST:TOS and "Star Trek (2009)", and you have no problem with Han both shooting first and shooting second spoiling your love of the original and the re-imagined "Star Wars"...

;)

(rationality? from fans?! what is the world coming too... :) )

To answer your questions...

I enjoy Star Trek 2009 because that movie is the proof to me that someone has finally driven a wooden stake through the vampiric heart of Gene Roddenberry and Star Trek can now have a chance to No Longer Suck.

Han Shot First.
I eagerly await the same stake that was driven into Roddenberry finding George Lucas as well for the same reasons.


But this thread is about Traveller and not my personal feelings on specific franchise movies...
 
I love both CT and MGT...no conflict there.
I love both TOS and STXI--and thanks to STXI I'm watching TOS with my kids and getting to recycle all my old jokes.
I'm not a big SW fan...but Han shoots first. I've been told there are technical errors with some recordings that make that not appear to be the case. :D
 
Played it. Liked it. Ran a fun little campaign (see the sig).

Not sure when we will get back to it (if ever), but the players really liked it, a lot. The chargen, especially the events and connections, where special highlights for them. As much fun as it was, Traveller is sort of a season thing for me regardless of edition, and my love for Traveller is outstripped by my love for Spycraft.

(A bit lengthier explanation for those who care: the real root of the issue here is that I find Traveller terribly easy to make adventures for. Spycraft, though I love the system and genre, comes less naturally to me when crafting adventures. Well, I started tweaking things in the setting and sort of hit my stride with Spycraft.)

I've also run two different con scenarios that were a lot of fun. One classic tramp trader crew I sold as "like Firefly with less western references" to players who had never played. A second game was a mercenary group hired to extract a kidnapped noble being hidden in a secret base which also has a hidden bio-lab, whose contents are invariably released. Think DUNE to begin with morphing into ALIENS.

Oh, and ST:TOS is the best, ST(2009) is fine, but Han Shot First.
 
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Can someone remind me of the Han shooting scene(s) under discussion?

Star Wars: A New Hope. In the cantina, han shoots greedo under the table.
In the original releases, Han shot first. In the revised, Greedo shoots first, but Han shoots more accurately.
 
Cheers Aramis. Can't say I noticed. I need to increase my geek quotient. :)

Logically, at that range, Han shooting first is probably the only scenario that holds water - unless Greedo rolled a natural 2...
 
Cheers Aramis. Can't say I noticed. I need to increase my geek quotient. :)

Logically, at that range, Han shooting first is probably the only scenario that holds water - unless Greedo rolled a natural 2...

I'm sorry... by admitting to ignorance of the most debated question in sci-fi moviedom, we're gonna have to revoke your geek license. Apologies. But please stop referring to yourself as Geek, Geekish, a member of a party of Geeks, or any derivation of Geek.

Thanks again.
 
Star Wars: A New Hope. In the cantina, han shoots greedo under the table.
In the original releases, Han shot first. In the revised, Greedo shoots first, but Han shoots more accurately.
I had no issues with Han Solo shooting Greedo first. But then, I also think the revised version is pants with CGI.
 
I had no issues with Han Solo shooting Greedo first. But then, I also think the revised version is pants with CGI.

I much prefer Han shooting first; it's still self defense because the gloating Rhodian SoaB Greedo is threatening to kill him whilst pointing a loaded weapon at him.

Han shooting second is STUPIDITY.

Querey: is "pants" good or bad?
 
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