This site is a ghost town, because people who come here that might have something to contribute are driven away by the holier than thou attitudes of the canonhawks and other intolerant personalities on this site. How many unique IPs post here on a regular basis these days? 200? 300? This site used to have thousands of members who posted on a regular basis. Where did they go?[/FONT]
They went to places more hospitable and friendly because certain personalities on this site drove them away. Speaking only for me, I would post a lot more on this site if those personalities that drive others away were in fact friendlier and more accepting of viewpoints that don't conform with their narrow-minded view. In fact, the only saving grace of this site right about now is that it has an ignore list and I'm not afraid to use it.
Here! Here!
I have been playing D&D, Star Fleet, and Trav since they were all "little black books." I play the original Gamma World, and I remember the days when Avalon Hill and FASA were revered names in war gaming. I have gained a strategic victory in the "Hood" scenario in Star Fleet, both as the Klingon and as the Fed. I know the chill of the void, love the smell of overloaded weapons; I BELIEVE that "Trillion Credit Squadron" was built out of whole cloth for me and my blood brothers. Just as I know and enjoy the feel of a fine Destrier twixt my thighs as I ride down those that oppose my mission.
Who here has played West End Star Wars, and stared in wonder as a flack jacket deflected blaster shot after blaster shot? And who recalls their first GM? That kind old soul who hooked you on this crack to begin with? I can guarantee you that that old corner crack dealer was not a rules lawyer or a canon slave. They were story tellers first. They bent rules and made up rulings in the interest of telling a good story and keeping the players "stoned" on the rush of the game. They were "old school."
I am 45, married, and have three kids, two in college. All of them grew up with me gaming (of some nature) whether it was my Dark Angels doing what they do the Chaos/Traitor Marines, my squadron of D7's laying waste to Federation/Kzin squadrons, or my Fighters/Paladins/Knights putting on the line so that my teams could get away when we got in tooo deep.
I have been GMing since 1981 in (almost) every RPG I've played (Never GMed Harn, Paladium, or Warhammer). And I learned what that first GM showed me. The rules are not "rules". Inviolate. More Important Than The Game. More Important Than Having A Good Time With Friends. as some cannon hawks and rules lawyers would have you believe. The truth is, the rules are helpful guideposts to keep you on your way; but like a guidepost, sometimes it is more fum to go off path a bit with your friends.
I can honestly say that I can almost always get a game when I want one, and rarely go more than a couple weeks between sessions. Now, when I was young I thought that a couple weeks between sessions was almost like not gaming at all, but I am wiser now.
It is my hope to be considered old school. I can only dream of being held in the same esteem that I hold my first GM. And deep in your hearts, you other GMs know what I am talking about.