Ok, first IMO CT is scattered and pulling it all together with tighter chargen, alien chargen guidelines, a simple solid task system like the Digest Group rules, good experience system, and the best combo of starship and personal combat rules would rock.Originally posted by robject:
Agreed Mr. Savage. Why publish what's already been published? That was my first concern about T5 -- after all, CT is complete (just scattered all about), MT & TNE are complete and then some, T4 is neoclassic (just a bit limited), and there's GT and T20 for everyone else; how can T5 compete?
The playtest material eased my fears a bit, because the material is fresh. It's Traveller True (tm), but the cool new extensions are there that will make it worth paying for. If the rest of T5 is true to what's out there now, it will be good.
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I'm not worried about the milieu or alien chargen. Marc is military-saavy, so the milieu will be rocking good fun. And new bits like alien chargen are just icing on the cake.
The new extensions in some places just smack of over-extension or needless complexity. Read my post in the wishlist. I read over the task system again to make sure I was not being too harsh but gosh it appears to be a bear. You probably know better than I -- how does it play?
How does it compare to other task system matrixes?
Also, the life pursuit thing kind of irked me because that is the sort of thing that becomes apparent in how a character is played. Why do we need to add a layer of rules around that? A simple experience system plays through this easy.
Finally the idea of continuing to go backwards in canon for milleu is the gripe that started the thread to begin with. Once again, IMHO, it is time to advance the timeline forward enough to give the TNE folks room and progress things forward.
Tell me why I am wrong on this.