With TNE, the Traveller setting went from being one where you could travel from one end of the Imperium to the other, and beyond, one commercial tickets, to one where most people died within walking distance of where they were born. The basically optimistic setting of Classic Traveller became a dark and gloomy one. It was a big change, and many of us didn't like it.Originally posted by Malenfant:
He says it himself - he hates the setting. He hates that his nice shiny Imperium has become "a grey paint smear with a big black blotch in the middle of it". He harps on about how the formerly intelligent CT universe has become a place scrabbled over by savages and man-eating computers. (as if it's not possible to have intelligent adventures in the TNE universe). He claims that it wasn't necessary to destroy CT (as if he knows what's best for the game).
You might also be interested in the GURPS Traveller material. SJG's license is explicitly for the Classic setting, and the books are generally very well done. Don't be put off by the GURPS rules -- most of the books can be used just fine with any rules system.Originally posted by RainOfSteel:
However, a combination of nostalgia and general overall liking for the CT:OTU lured me back at the end of 2002. Fortunately, I was able to make my way over here and to the current TML.
I think this bears repeating. Just about any of the setting material from SJG, QLI, or even the out of print stuff is quite usable no matter what version of the game you play.Originally posted by Robert Prior:
You might also be interested in the GURPS Traveller material. SJG's license is explicitly for the Classic setting, and the books are generally very well done. Don't be put off by the GURPS rules -- most of the books can be used just fine with any rules system.
I don't see how you qualify them as counter-productive. It's not like the choices that the company made was the "one true way" that they could have proceeded.Such people are, IMO, dead weight, counter-productive, and do nothing to help "spread the good word" about the game.
My players look at me funny when I haul out old deckplans and suchnot for the game. But Traveller has an immense body of work, so why not use it.Originally posted by hunter:
I think this bears repeating. Just about any of the setting material from SJG, QLI, or even the out of print stuff is quite usable no matter what version of the game you play.
The two GURPS books I use the most for Traveller are First In and Alien Races 3. (DGP had the BEST alien books AFAIAC, but never got around to puting a Hiver book out and the CT hiver book is really too thin and has too little detail).Things like Starports, Far Trader, First In, the Alien books, are slightly more problematic because they are more rules-based, but are still excellent sources for any version of Traveller.
No, but then the whole DGP/GDW thing is a rather messy, complicated affairIndeed, I rather liked the baddies from the core idea being fostered before TNE hit much more than TNE. But TNE killed that plotline (along with others.) Does that make TNE, its authors and fans the "counter productive" ones? [/qb]
Yep, they do. The plans are a bit large (in terms of scale) and a bit large (the plans are based on the old CT plans so the volumes/areas don't work out properly). But, the plans are pretty well done (graphically/artistically) and come with sets of Cardboard Heroes.Originally posted by Psion:
As an added bonus, I understand that the GT ship books actually have (gasp) a side with a square grid on it!
One thing you need to realize, you will tend to hear more complaints than praise. Those who have issues with a product tend to be more vocal than those who enjoyed it.Originally posted by Michael Taylor:
Just to humbly ask - has anyone actually liked the EPIC 4 Merchant Cruiser Adventure? I've only seen criticism of it. Did anyone actually like the design and background of the ship?
After all, like all adventures, what's written in the EPICs is just a guideline/suggestion. If you dont like the sense motive rolls, just fudge them or dont use them. (And you may not be using T20 rules anyway).
You might also be interested in the GURPS Traveller material. SJG's license is explicitly for the Classic setting, and the books are generally very well done. Don't be put off by the GURPS rules -- most of the books can be used just fine with any rules system. </font>[/QUOTE]I find all GT milieu material to be top quality.Originally posted by Robert Prior:
</font><blockquote>quote:</font><hr />Originally posted by RainOfSteel:
However, a combination of nostalgia and general overall liking for the CT:OTU lured me back at the end of 2002. Fortunately, I was able to make my way over here and to the current TML.