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Will the "real" Spinward Marches please stand up?

Which is the "real" Spinward Marches

  • Supplement 3: The Spinward Marches

    Votes: 53 43.8%
  • Spinward Marches Campaign

    Votes: 25 20.7%
  • MT: Imperial Encyclopedia

    Votes: 10 8.3%
  • Regency Sourcebook (1117 UWPs)

    Votes: 10 8.3%
  • Other (specify below)

    Votes: 23 19.0%

  • Total voters
    121
That's the one that has an extra star system that doesn't appear in any other listing, right?


Hans

That is where the FORBIDDEN SCIENCE of the 1st Imperium adventure takes place.

For those who missed it, search the threads for forbidden science. All kinds of good adventure ideas hidden in there....
 
The REAL data on the Spinward Marches exists only in the secret, hand written notes of those Referees that took the effort to actually create them. Everything else is Government Propaganda! Pushed off on unsuspecting Traveller's by the corrupt TAS.
 
Everything else is Government Propaganda!

not a bad approach, especially when combined with the general notion of skewed data. home world propaganda, data for one continent but not the entire planet, data for citizens and not non-citizens (explains those worlds with official populations of only a few hundred serviced by a class A port), not updated for population increases/decreases, etc. good sources of adventures for scouts - "go to this world and see if there really is some corporation named xyz, what it sells, etc".
 
The REAL data on the Spinward Marches exists only in the secret, hand written notes of those Referees that took the effort to actually create them. Everything else is Government Propaganda! Pushed off on unsuspecting Traveller's by the corrupt TAS.

Or those who take the time to modify the odd planet characteristics into something manageable. I will also admit to moving a system or two or three to make an adventure work better. No comment on what I do with the Zhodani worlds.
 
TravellerMap.com for the win?

Personally, I am waiting for the T5 Second Survey data to get finished and that would be the data I use if I was in the Spinward Marches of M1100.

But I have my own ATU and honestly I am pretty sure somethings will change for M1900, okay I suspect, but have no real knowledge, but once that kicks off I am hoping to work there too so that will be the Marches when I use the Spinward Marches.

But back in the day, it was the MT data as that was the most recent so that is what I used.
 
Turn the concept on its head. They all work fine - and chances are, you won't notice the differences.

Since this is a poll and I marked "other": Travellermap for the win, if you want updated data. But what do you really need?
 
Honestly, it was whichever version I had handy, which I tried to keep consistent whenever running a game. By default I think that would usually become S3 simply because it was the easiest to keep handy.

These days it would likely be TravellerMap, but I've given up on the OTU and am (re)building my own setting on a ProtoTraveller chassis.

D.
 
GURPS Traveller - Behind the Claw

I don't suppose it is actually "canon," since in GURPS Traveller they continue as if Strephon is never assassinated, and the rebellion never happened. But Steve Jackson's supplement Behind the Claw, which outlines the Spinward Marches, is a fantastic resource. I feel they went above and beyond, and instead of just an endless list of UWP data, they gave a brief outline of each and every system in the Spinward Marches.

Granted, I have never gone and compared each and every UWP, but as far as I can tell, (based on the dozen or so I've put under the microscope,) the UWPs in Behind the Claw pretty much match those given in Supplement 3: The Spinward Marches.

The descriptions of the worlds in Behind the Claw are fantastic, and have served as a source of inspiration for many of my games. :)
 
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I don't suppose it is actually "canon," since in GURPS Traveller they continue as if Strephon is never assassinated, and the rebellion never happened. But Steve Jackson's supplement Behind the Claw, which outlines the Spinward Marches, is a fantastic resource. I feel they went above and beyond, and instead of just an endless list of UWP data, they gave a brief outline of each and every system in the Spinward Marches.

Granted, I have never gone and compared each and every UWP, but as far as I can tell, (based on the dozen or so I've put under the microscope,) the UWPs in Behind the Claw pretty much match those given in Supplement 3: The Spinward Marches.

The descriptions of the worlds in Behind the Claw are fantastic, and have served as a source of inspiration for many of my games. :)
A number of those were retconned in later CT materials; many of the entries are also contradictory to various CT, MT, or TNE bits about them.

Supplement 3 was deprecated by 1987... over a dozen UWPs changed, including Regina/Regina/Spinward Marches.

In short, it wasn't valid at the time it was written because the author used the wrong source material. GIGO.

The data on Travellermap is more canonical than the BTC data.
 
In running my current Mongoose Traveller : The Fifth Frontier War, I am drawing on the TravellerMap and the wiki for 80% of my source and inspiration.

Who needs a canon when you can bring deep Meson guns to one's campaign? If your game suspends disbelief of the players, especially the ones who demand "No spoilers, Pakk!" Then you have a Traveller Universe.

"There's no jump dimming on this crate, Gentlemen." -Senior Scout Gevaudan Cannagrrh, commanding officer of the Ares, (1109-1110)
 
A number of those were retconned in later CT materials; many of the entries are also contradictory to various CT, MT, or TNE bits about them.

Supplement 3 was deprecated by 1987... over a dozen UWPs changed, including Regina/Regina/Spinward Marches.

In short, it wasn't valid at the time it was written because the author used the wrong source material. GIGO.

The data on Travellermap is more canonical than the BTC data.

You speak with great authority about something that took place when you were nine years old, and probably were not in Bloomington, Illinois at Game Designer's Workshop Headquarters.
 
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