Stormraven
SOC-10
I usually try to avoid responding to such things, but occasionally my masochistic impulses get the better of me.Originally posted by Nurd_boy:
be fair...
it's not 'rolemaster',
it's
'CHARTMASTER' !!!..
First, let me say that - for Science Fiction set in a specific universe, I'll always take Traveller. For Space Opera, I'll go with WEG Star Wars. For more generic Sci-Fi, I have no problem with Space-Master.
The 'chartmaster' or 'rollmaster' appellations are based on nothing more than GMs who took every single rule at face value, I'm sure.
And I know far too many games that are horrible to play in when GMs do that. I have played and run Rolemaster games where combat went faster and smoother than D&D games, because I or the GM knew that we didn't need to use every single chart provided, any more than you have to use every chart in D&D or Traveller.
Rolemaster has its problems, and I'll be the last person to gloss over them. It has a long, complex character generation system, and leveling up can take almost as long, it's suffered in recent editions with major skill bloat (I don't much feel that my character's rank with Advanced Mathematics or Weather watching will have enough impact to justify making him train them up), and combat is lethal if you're not careful and extremely dangerous if you are. Then there's the fact that luck can play a VERY major role in the game, which not everyone will like.
Rant over. Rolemaster, like Hero, Traveller, Star Wars, and even D&D, is a system that works best with a given style of game.
To stay on topic, worst sci-fi games around? Well, Synnibar has been mentioned, but I'll add my own to it. I think it wants to be Gamma World plus - only I'm not sure what the 'plus' is supposed to be.
Universe is another complex game for character creation, but I've never played it, so I have no idea how it would work out.