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Ok, What is the Role of a close Escort?

infojunky

SOC-14 1K
Peer of the Realm
What is the Role of a close Escort?

In my head a Close Escort provides Gun support for other ships, either with direct point defense or supporting gunfire.
 
What is the Role of a close Escort?

In my head a Close Escort provides Gun support for other ships, either with direct point defense or supporting gunfire.
In a meta-game sense, it's the same role as the Type T Patrol Cruiser but for LBB5 space combat, without a boarding party.

That is, countering civilian ships used in piracy or commerce raiding.
 
  • A Close Escort is supposed to do convoy escort of merchant traffic or other high-value small assets. (An essentially defensive mission).
  • .A Type T Patrol Corvette is an active independent policing patrol (though it could be assigned Escort Duty as well, I suppose). (An essentially offensive mission).
 
Another thing to keep in mind is which rule set(s) it operates within.

A Type T is pretty formidable in LBB2.*

In LBB5 and later systems, the same ship is essentially a heavily-armed civilian ship with good acceleration, but not an effective combatant vessel (and is pretty small as military ships go).

It's the far future version of a coast guard cutter.

The Gazelle/Fiery (same stats, latter is streamlined) aren't all that good in LBB5 terms, but they'll wipe the floor with most pure-LBB2 designs in the same size class under LBB5 combat rules. Computer Mod/# upgrades to the Book 2 ships beyond what's needed for a full suite of LBB2 programs might even things out somewhat, but the particle accelerator is devastating against unarmored ships.


--------------
* This in a universe where a Broadsword is a major combatant vessel and the Kinunir is a front-line battlecruiser, and armor isn't really a thing. Bring in LBB5 for real (instead of alluding to it as with the Kinunir), and everything changes.
 
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1. Unlikely to be clarified by a single sentence.

2. Anything can be a close escort, usually determined by the importance of the vessel or it's cargo to be protected.

3. Destroyers and cruisers can act as convoy or fleet escorts.

4. Usually, older ones for convoys, but normal attrition tends to make them necessary for fleet escort or patrol.

5. At this point, really old vessels get reactivated, and new cheap slow mass produced ones should become available, possibly manufactured to commercial standards.

6. Expectation is to counter substandard armed commercial raiders, comparatively.

7. Hunter killer groups could be positioned nearby to deal with anything more dangerous.

8. Deterrence, or at least ensuring that the convoy arrives mostly in tact, is considered success.

9. Battleships and battlecruisers can escort carriers.

A. Their massive secondary batteries tend to shield important targets from swarms of minor combatants.

B. Traveller rules and mechanics can directly add on to the effectiveness of defensive systems by directly allocating spacecraft as close escorts to specific spaceships.
 
In a small ship universe it is for merchant protection, piracy protection, fighter screen for larger ships, forward sensor picket, that sort of thing.

In a LBB5 universe - target practice.
In a small ship universe, at 400 tons (including tanks) it and the type T are both destroyers, TL A; the TL9 destroyer is subpar in all but armament. (That last is in Mayday.)
 
In a small ship universe it is for merchant protection, piracy protection, fighter screen for larger ships, forward sensor picket, that sort of thing.

In a LBB5 universe - target practice.
The Type T? Yes, in a small-ship LBB2-only universe (while you theoretically could have a LBB5 universe with a hull-size limit at 5KTd -- my guess is that the Kinunir was developed in that context -- you probably wouldn't).
The Gazelle class? It's not terrible in LBB5 1st Ed. Its lack of agility is a serious handicap in 2nd Ed. (a problem shared by the Lightning Class cruisers). Were I to tackle a Gazelle re-work in LBB5'80, I'd trade off a little armor for a bigger power plant and its fuel.
 
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Shivvas and the like don't carry nukes? You don't win wars by hoping the enemy don't shoot back...

The original JTAS Gazelle even carried a nuclear damper.
 
Quickie attempt:

TL-15, MCr 300, 300 Dt + 100 Dt tank = 400 Dt.
J-4, M-6, Agility-4 with tank.
J-2, M-6, Agility-6 w/o tank.
J-5 dropping tank.
A token armour 4 and three mixed turrets.
A gig and 4 marines to harass civilians.

Code:
CE-3456971-430000-25002-0        MCr 281         300 Dton   Agility=6
CE-4446771-430000-25002-0        MCr 281         400 Dton
bearing     2     11  4                            Crew=9
batteries   2     11  4                             TL=15
      Troops=4 Cargo=34 Fuel=88 EP=28 Agility=4 DropT=100

Dual Occupancy                                     34       348,0
                                     USP    #     Dton       Cost
Hull, Part Streaml  Custom             3          300           
Configuration       Close Structur     4                     18 
Scoops              Partial                                   0,3
Armour              4                  4           15        10,5
                                                                
Drop Tanks          100 Dton                                  0,1
Total tonnage       400 Dton                                     
                                                                
Jump Drive                             4    1      20        80 
Manoeuvre D         M                  6    1      23        48 
Power Plant                            7    1      28,0      84,0
Fuel, #J, #weeks    J-4, 4 weeks            4      28,0         
Purifier                                    1       3         0,0
                                                                
Bridge                                      1      20         1,5
Computer            m/7                7    1       9        80 
                                                                
Staterooms                                  5      20         2,5
Staterooms, Half                            8      16         2 
                                                                
Cargo                                              34           
Demountable Tanks   J-4                     1      60         0,1
                                                                
Mixed Turret        Full                    1       2           
  Weapon            Fusion             5    1                 2 
  Weapon            Pulse              2    1                 0,5
Mixed Turret        Full                    2       2           
  Weapon            Missile            2    2                 3 
  Weapon            Sand               3    1                 0,5
                                                                
Gig                 20 Dton                 1      20        15,0
                                                                
Nominal Cost        MCr 348,04           Sum:      34       348,0
Class Cost          MCr  69,94          Valid      ≥0          ≥0
Ship Cost           MCr 281,43                                   
                                                                
                                                                
Crew &               High     0        Crew          Bridge     2
Passengers            Mid     0           9       Engineers     3
                      Low     0                     Gunners     3
                 Extra SR     0      Frozen         Service     1
               # Frozen W     0           0          Flight     0
                  Marines     4                     Marines     4
 
Short of all-out war (that is, contesting against routine escort and anti-piracy patrols), using nukes just brings the rest of the Imperial Navy doing it's Implacable Fist of an Angry God impression down on you and all you hold dear. You might win this round, but you're doomed.

Shivvas are LBB2 optimized fighter-carriers anyhow. (Wait, what's the HG-optimized version look like?)

Decent design you've done up. Ditching the PartAcc and swapping in missiles and sandcasters for lasers frees up a lot of power for the maneuver drive there.
 
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The Type T? Yes, in a small-ship LBB2-only universe (while you theoretically could have a LBB5 universe with a hull-size limit at 5KTd -- my guess is that the Kinunir was developed in that context -- you probably wouldn't).
The Gazelle class? It's not terrible in LBB5 1st Ed. Its lack of agility is a serious handicap in 2nd Ed. (a problem shared by the Lightning Class cruisers). Were I to tackle a Gazelle re-work in LBB5'80, I'd trade off a little armor for a bigger power plant and its fuel.
The Gazelle can't exist is a pure Bk2 universe. Bk2 has no PA barbettes...
 
I've covered what a close escort could be.

The classic one wouldn't really be a Gazelle, probably has an acceleration factor of three, a range of three parsecs, and might not need armour, just lifeboats.

It should have one or more weapon systems that could seriously damage a commerce raider.

Regarding picket duty, that's more likely for a better equipped destroyer.
 
Short of all-out war (that is, contesting against routine escort and anti-piracy patrols), using nukes just brings the rest of the Imperial Navy doing it's Implacable Fist of an Angry God impression down on you and all you hold dear. You might win this round, but you're doomed.
What's the point of a fighting ship that can't fight? I don't understand the idea that it's small so it should be a helpless victim.
CT S9, p9:
Escorts: Escorts are small ships of up to 5000 tons, and are meant to be light support craft for larger ships, primarily cruisers. Escorts are also widely used for convoy protection and commerce raiding roles.
It's still a warship, it's intended to survive a fight. Why else would you buy it?


Shivvas are LBB2 optimized fighter-carriers anyhow. (Wait, what's the HG-optimized version look like?)
The Shivva class is actually a LBB5 design, presumably for a LBB2-type environment:
Skärmavbild 2022-09-02 kl. 11.08.png
Note the fib computer and dispersed hull to be able to launch the fighters quickly.

I wouldn't call it optimised...


Decent design you've done up. Ditching the PartAcc and swapping in missiles and sandcasters for lasers frees up a lot of power for the maneuver drive there.
The missiles have much better to-hit and are more difficult to suppress. The PAs on the Gazelle are more decorative.
 
In the OTU, the Gazelle isn't going to be facing adversaries with nuclear weapons in its primary role.
The requirement specification seems to disagree:
JTAS#4, p18:
GENERAL SPECIFICATIONS
Naval tactics in the Imperial Navy call for large ships to be accompanied by well-armed, small fighting craft capable of engaging the enemy at long range, before they approach the principle ships in a task force or convoy. These small ships may be fighter craft carried by the larger ships, or they may be independent close escort vessels.
Thousands of close escorts have been built in the past several centuries, and hundreds have been built in the Gazelle Class.
The LBB5'80 version might be a failure at this, but that's its primary role. Now, in peace-time they can dawdle around harassing civilians, but the primary purpose is war.
 
As usual the issue is trying to combine two superficially similar but actually very different ship paradigms.

What I always wanted as a supplement was a warships book for CT LBB:2. since this has not been forthcoming, I have done the next best thing, collect the options that make sense to me as additions to LBB:2 to build warships rather than the civilian/paramilitary ships that it churns out.

The Gazelle and the Kinunir were hybrids of LBB:2 and LBB:5 with some unexplained terms - what exactly is a heavy laser?
 
So, what would I require from a Close Escort?

Can keep up with the fleet, so J-4 & M-6.
Can refuel independently, so streamlined and with purifiers.
Can fight a tech-disadvantaged heavy fighter, or its tech-disadvantaged counterpart. (TL-14: Zho, Solomani, Kkree.)
Considerably cheaper than a much more combat effective bay-armed frigate (GCr ~2), so costs less than GCr 0.5, preferably cheaper.
Can kill civilian rabble without needing to be towed to a yard afterwards, remain mobile and combat effective. (So no drop tanks...)

Can I build that? Highly questionable...


Design considerations:

Must be able to hit a Zho (Solomani, Kkree) heavy fighter, so at the very minimum factor 3 missiles batteries and a m/9 computer. (Getting expensive already...)
 
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