" It's not too much of a stretch to read those rules so that they do,"
That's the nice thing about LLBs to have the freedom to do just that.
That's the nice thing about LLBs to have the freedom to do just that.

For Sol, 1000D ~= 9.3AUFF&S has Thruster Plates (among other things) as alternative tech.
1000 Diameters of what? Anything?
Sun it 865K miles in diameter, so 1000 diameters is 865M miles. Saturns influence is 72M miles, giving 937M miles of 1000 diameters to work with. Saturn should JUST fit.
What's funny about these is that the drive flames out during the decel phase, so the ship will have to turn over early and coast when it reaches the threshold.
To be fair, logistics for maximum tech level naval fleets ought to be somewhat problematic in terms of sourcing logistics across sectors of space.it makes logistics for High Guard fleets somewhat problematic.
"Flyin' through hyperspace ain't like dustin' crops, boy!"
- Han Solo
Thanks! Yes, I did think there would be the those best ones, sort of cool to think about too, I mean the bad ass navigator is not something in the lore for the most part."I had to know!"
So, I threw together a quick book 1 navy char generator to answer the question "Assuming someone would dedicate their career to navigation, what are the best navigators the navy can produce? and how many?".
Simply, I rolled up 10000 characters. I tried to enlist them in to the navy, then I dropped those that did enlist but didn't meet the EDU 8+ requirement, since the Navy makes Navigation an Advanced 8+ Education table skill (vs the Scouts, which will apparently train anybody).
Then, whenever these folks got a skill, they rolled on that table, trying for Navigation.
Out of the 10,000 I started with, 5571 actually enlisted. Of those, 2728 were educated enough. (What I did not do is try to improve the uneducated to where they could actually train in navigation in a later term.).
Of the 2728 that passed, 636 didn't survive. Of the survivors, what did we get?
Nav +0 828 Nav +1 689 Nav +2 347 Nav +3 150 Nav +4 52 Nav +5 16 Nav +6 10
Why is this important?
Simply, while certainly rare, there are "instant" navigators out there. These would be cherished by intelligence agencies and mega-corps. (One of the +6 navigators is only 5 terms, so that one is actually pretty young, most were 8 terms.)
So, anyway, curiosity sated.
Also that chassis is very durable, and is used from the Antarctic to the Sahara, as various vehicles.There's a reason why Tee Fifty Fives are so numerous and still employed: they exist, and you can upgrade them.
While I don't encourage necromancy, But....
I thought the initial thought was interesting
For most Adventure Class Ships (ACS), all of those factors conspired to create a mentality of "TL=F or Bust" when it came to custom designing starships to have fun with.
And as soon as you introduce that "high tech starships require high tech maintenance" logistics tail requirement, suddenly EVERYTHING changes in terms of being able to operate on the fringes of civilization in the low tech backwater regions.
If you can't maintain something, then it's only useful until it breaks ... creating a "burner" style of disposable consumption and usage.
I have my moments.Put those two factors together ... cheaper to buy, easier to maintain ... and suddenly it makes a whole lot of sense for commercial shipping to angle for low tech starships (TL=9-11) as being the best investments, rather than always angling for the highest of the high tech available in every single instance.
While I don't encourage necromancy, But....
I see the production costs per se being modeled in the speculative cargo trade codes with IND worlds typically selling at 30% less for heavy items, and scarce/handcrafted items on Non-IND being more.All things being equal, the difference would be overheads and production cost.
Artificial intelligence doesn't charge architect fees, robots don't have labour unions, and setting up shop on a mineral rich asteroid would minimize bulk ore transportation costs.
Currency manipulation by the system's central bank could make the exchange rate between Credite Imperiale and the local peso very competitive.
That’s AG planets, something else to discuss.![]()
A man of culture can appreciate the finer things.