Originally posted by Plankowner:
Weapon Battery: CPU 2
Allows turrets to be grouped into batteries and controled by a single gunner. This allowed use the of the HG batteries in the LBB ship designs.
Plankowner,
You may be interested in this article
here .
Following the original example which featured likely IISS programs, how about a communications 'streaming' program? X-boats and scout/couriers acting as couriers must have specialized rapid, massive communications abilities.
1) Basic Comm Stream (requires 3 CPU spaces)
2) Advanced Comm Stream (requires 4 CPU spaces)
Basic Comm Stream: The program(1) requires
Computer-2 to write with both
Communications-1 and
Navigation-1. The program allows a vessel with a message data bank to stream the information in that bank rapidly and accurately across interplanetary distances. The program includes massively redundant packet checking and corrects for any doppler shifts resulting from differing vectors.
Basic is designed to be as generic as possible so that the data stream can interface with as many types of recipient equipment as possible.
Advanced Comm Stream: The program(2) requires
Computer-3 to write with both
Communications-2 and
Navigation-2. The program allows a vessel with message data banks to stream the information in those banks rapidly and accurately across interplanetary distances. The program includes massively redundant packet checking and corrects for any doppler shifts resulting from differing vectors.
Advanced is optimized to operate between standard Imperial communication systems such as those found on IISS/IN vessels, bases, and installations. Connections with non-standard comm systems will slow the data stream.
Addendum: Scout/courier pilots loathe running
Basic Comm Stream. It utilizes 75% of computer capacity thus severely limiting the pilot's options while running. Consequently, pilots try to stream the messages they're carrying as close to the recipient as possible. Limiting light speed delays in this manner speeds the 'handshake' and packet checking routines between sender and reciever which in turn lessens the time spent running
Basic. A typical courier data bank will contain 1D-3 hours (minumum 1) of messages. Transmission time is halved when <10D, unaffected when 10D-100D, and doubled beyond 100D. Transmission time includes 'handshakes', authentications, and massively redundant packet checking.
An X-boat's computer can run
Advanced to the exclusion of all else. While an x-boat carries more data in several message banks, transmission times are determined in the same manner as with scout/couriers above. This is because of the optimized stream
Advanced provides between standard comm systems. However, if an x-boat is streaming to any recipient other than those listed in the
Advanced description, the transmission time is doubled. The distance penalties listed for
Basic apply to
Advanced also. Those penalties are in addition to the doubling penalty for non-standard recipients.
Have fun,
Bill
1 - 9+ throw per week to succeed, skills listed are minimums, any skills above the required levels are allowed as DMs on the throw to succeed, other skills may be held by people helping the programmer, and +1 DM for each week spent working
before rolling for success.
2 - 11+ throw per week to succeed, skills listed are minimums, any skills above the required levels are allowed as DMs on the throw to succeed, other skills may be held by people helping the programmer, and +1 DM for each week spent working
before rolling for success.