Who says you have to be flying at NOE? Why can't the infantry just fly at 30 KPH a meter off the ground? I've never imagined gravbelt-equipped troops as swooping through the skies, not in a combat environment. The belt serves to let the troops make that mad dash from cover to cover a little faster, and provided the recoil mechanism for the FGMP if using it while in flight.
And it's downright dandy if it's time to do the "bugout boogie."
I agree that making the trooper faster for dashing to cover might be a good thing, but when weapon systems have reached the point of line-of-sight one-shot hits with lightspeed energy weapons and computerized automated targeting that can detect movement out to the horizon dashing about 30m off the ground is indeed NOE.
As defined by Striker: NOE is staying close to the ground "dodging around obstacles rather than flying over them".
IMHO infantry's greatest asset, and why there will always be a need for infantry despite the efforts of theorists over the years, is that infantry can do almost anything, and can be almost impossible - at least maybe too costly- to dig out.
If you are flying around almost 9 stories off the ground then you are giving up all your advantages of cover and concealment. Its easier to spot a 10-15m long tank than it is the guy with the tankbreaker weapon less than 50m away that is going to kill it. Even the grav tanks zipping about at NOE are taking a chance unless using terrain masking - but they have to unmask to fire and will be in the air suffering a greater chance to be hit than if grounded. But then, they have the armor and sensor gear to handle it, but I don't think a trooper in BD does.
Anyway, just my two cents and I have idiosyncracies of my own that lead to things like battledress-equipped troops shoulder-fired 20mm autocannons firing micro-nuclear shells just because I think a Big Damn Nuclear Gun is something every little boy reading Thrilling War Tales Of The Empire wants when he grows up and joins the Marines. Heck, I would.
BTW: I love the Striker stats on all the widgets and weapons (always used it but now have to go back to CT...players
![Roll eyes :rolleyes: :rolleyes:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
) . Are you using IR-follow up ATGMs to get the high PEN, or have you tried it to get a higher one? (My MAHM "Boom-Tube" example is below as a tankbreaker for my powered troops) example is below.
I also modified (and staggered the combat armor values with the BD ones) the armor values in Striker (and then back to CT) to reflect TL. How'd you settle on 24 for the heavy suit, and what are the details on your scout and officer suits?
I have lighter, faster ones for scouts and a heavy "Assault" suit for the Jump Troops. Yes, that one
does fly - but only in one direction for a very short time.