And I'm still trying to figure out how the Zhodani keep thier combat armor down to only 4kg and BD at only 20kg.
GURPS Traveller has them at 36+ lbs and ~275 lbs (both empty).
Actually the Zhodani Guards BD is 8.5 lbs heavier.
Also in GURPS, Zhodani equipment can incorporate a "Psibernetic
Web" which are special circuits that enable the teleport to not
count the weight of the item (that has the web built in) when they
Autoteleport (teleport self in other RPG terms). This is extremely
handy as GURPS Teleportation can be limited severely by weight.
Psibernetic Webs add to the cost and must be around TTL 13 or 14
I think.
I was putting together a Zhodani adventure and decided on one
of the characters being a Teleporter who didn't make the Commandos
(not being the right height -- ahem!) so the Tavrchedl snapped him up.
He had webs built into his Reflex Armor (like an advanced form of
Combat Environment Suit but vacc-capable) his weapons and at
least one briefcase/bag. This way he could perform 'ports to carry
things other than weapons and not have to walk around in BD.
Reflex armor looks like a vacc or worksuit and isn't as obvious
still granting close to combat armor protection.
The idea was the group was working in the Far Frontiers during
the era of Zhodani Expansion and undercover as a Zho Mega Corp
doing planetary surveys and research while reporting to the
Consulate on the sly.
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