I see you edited the OP to reflect some of the comments given alogn the thread. IMHO there are some of your statements that needen't to be (depending on the kind of BCS you want):
Historically this hasn't always been true. In Age of Sail the captures after a naval battle may make the winner even stronger than before, despite having had losses (the British fleet in Napoleonic Wars used many 74 gun SOLs, despite not building them, being captures).
Of course, he term "a LONG TIME" is always relative...
Those captures need to be taken to a base and then repaired and crewed, let's say 3-5 months, but when any operation is going to take weeks, I would not say it a long time (less so when building them will take years).
Own losses would probably be in line quite sooner, as tenders/ausiliaries/mobile bases would be able to repair (at least) some damage, and they are already crewed (even if losses have been andured).
This may be tricky, as you optimize your ships to fight similar TL ones, and the effectivity of those weapons may not be so much against even lower TL ones...
In the Flaklands War (1982), he General Belgrano had to be sunk with an old torpedo, as the other weapons HMS Conqueror carried could have been not effective against such an armored cruiser. The reduction of armor in most ships had made the modern weapons to be ineffective against armored ships.
Why so? Fighters may be decisive (in swarms, of course, not individually). They may carry similar weapons (in less quantity) than larger ships and can have a role, even agains such armored Capital ships.
And hey are heroic and cinematic (I guess the main reason they are so used)
And another important point on what we want Space Combat to be:
What role would autonomous robotics have on it? Would it be a sophont matter or a robot/drone/AI matter?
Losses ("Out Of Action") take a LONG TIME to get rebuilt and replenished.
Historically this hasn't always been true. In Age of Sail the captures after a naval battle may make the winner even stronger than before, despite having had losses (the British fleet in Napoleonic Wars used many 74 gun SOLs, despite not building them, being captures).
Of course, he term "a LONG TIME" is always relative...
Those captures need to be taken to a base and then repaired and crewed, let's say 3-5 months, but when any operation is going to take weeks, I would not say it a long time (less so when building them will take years).
Own losses would probably be in line quite sooner, as tenders/ausiliaries/mobile bases would be able to repair (at least) some damage, and they are already crewed (even if losses have been andured).
TL changes which weapons are effective -- what works in one TL might be invalidated in the next TL.
This may be tricky, as you optimize your ships to fight similar TL ones, and the effectivity of those weapons may not be so much against even lower TL ones...
In the Flaklands War (1982), he General Belgrano had to be sunk with an old torpedo, as the other weapons HMS Conqueror carried could have been not effective against such an armored cruiser. The reduction of armor in most ships had made the modern weapons to be ineffective against armored ships.
Fighters are not useful against heavy armor and defenses.
Why so? Fighters may be decisive (in swarms, of course, not individually). They may carry similar weapons (in less quantity) than larger ships and can have a role, even agains such armored Capital ships.
And hey are heroic and cinematic (I guess the main reason they are so used)
And another important point on what we want Space Combat to be:
What role would autonomous robotics have on it? Would it be a sophont matter or a robot/drone/AI matter?
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