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Classic Traveller Advanced

Originally posted by Aramis:

I've a set of CG rules for WOD Traveller....
you have two http:// 's in that URL

*nice* :cool: (right click | save)


these days I like the version of Storyteller found in the Aeonverse* specifically Adventure! :cool: just one target number and you add to the number of successes required to model difficulty

Casey

* likely similar to the version in Exalted but I don't have those rules and Adventure! isn't as powerful
 
Originally posted by Aramis:

I've a set of CG rules for WOD Traveller....
you have two http:// 's in that URL

*nice* :cool: (right click | save)


these days I like the version of Storyteller found in the Aeonverse* specifically Adventure! :cool: just one target number and you add to the number of successes required to model difficulty

Casey

* likely similar to the version in Exalted but I don't have those rules and Adventure! isn't as powerful
 
Originally posted by Aramis:
WWG's StoryTeller engine is a wonderful engine. I love the engine. I don't like the self-contradictory setting...

I've a set of CG rules for WOD Traveller....
http://home.gci.net/~aramis/mt/WODTRAV.html
I found White Wolf's engine to be too minimalistic at times.

But then again, I found say TNE to be so complex it was a huge pain to referee.

I am hard to please.

Your work however is very complete.

I respect White Wolf in a way many hardcore rpg'ers do not. I like the focus on the story. It was not about playing a role at all costs but it was about playing a role to further a story.

In fact, in all fairness, the only "modern" setting game I ever really enjoyed was a Mage game that rocked so completely that I can still quote verbatim huge hunks of it.

The complexity to create a universe the simplicity to enable a player to jump in almost right away.

That is what I want. I feel that a MT corrected or a CT advanced if you will could truly do this.
 
Originally posted by Aramis:
WWG's StoryTeller engine is a wonderful engine. I love the engine. I don't like the self-contradictory setting...

I've a set of CG rules for WOD Traveller....
http://home.gci.net/~aramis/mt/WODTRAV.html
I found White Wolf's engine to be too minimalistic at times.

But then again, I found say TNE to be so complex it was a huge pain to referee.

I am hard to please.

Your work however is very complete.

I respect White Wolf in a way many hardcore rpg'ers do not. I like the focus on the story. It was not about playing a role at all costs but it was about playing a role to further a story.

In fact, in all fairness, the only "modern" setting game I ever really enjoyed was a Mage game that rocked so completely that I can still quote verbatim huge hunks of it.

The complexity to create a universe the simplicity to enable a player to jump in almost right away.

That is what I want. I feel that a MT corrected or a CT advanced if you will could truly do this.
 
It isn't supposed to be the euro symbol. It's supposed to be a black dot... %^#$*%^ changes! It used to show up as a black dot.

I specifically dislike the aeonverse/3rdEdSTE fixed at 6 model.

Especially when converting from MT tasks. Setting easy at 2, routine at 4, hard at 6, form at 8, and imp at 10 means that ALL characters can succeed at any task, but that many won't succeed at higher tasks.

You will note the influences from VDA and PGttS in that I used "Chooseable Virtues". It solves a lot of issues, IMO, by allowing for faith, honor, etc, to be present. And also, it means that non-aliens can learn an alien's key virtue.

I need to convert weapons, but I'm not certain how to make the conversions... such totally different damage mechanisms.
 
It isn't supposed to be the euro symbol. It's supposed to be a black dot... %^#$*%^ changes! It used to show up as a black dot.

I specifically dislike the aeonverse/3rdEdSTE fixed at 6 model.

Especially when converting from MT tasks. Setting easy at 2, routine at 4, hard at 6, form at 8, and imp at 10 means that ALL characters can succeed at any task, but that many won't succeed at higher tasks.

You will note the influences from VDA and PGttS in that I used "Chooseable Virtues". It solves a lot of issues, IMO, by allowing for faith, honor, etc, to be present. And also, it means that non-aliens can learn an alien's key virtue.

I need to convert weapons, but I'm not certain how to make the conversions... such totally different damage mechanisms.
 
Whoa! A whole continent only worth Cr1000/month after lifestyle? I think my accountant is embezzling funds.

Off with his head!

PS: ? = [Alt]0149

[Edit: dang UBB hack, the large dot showed up in the preview]
 
Whoa! A whole continent only worth Cr1000/month after lifestyle? I think my accountant is embezzling funds.

Off with his head!

PS: ? = [Alt]0149

[Edit: dang UBB hack, the large dot showed up in the preview]
 
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">&#149;</pre>[/QUOTE]produces &#149;
works now, when that page was written, the coding used was for the kronr symbol, not the euro... and in old enough OS's will show that way.

Seriously though, I would like to finish the WODTraveller conversion to include weapons, starships, and such. Just haven't had the players.
And fief is a separate bacground from Wealth. So you can have more. the resources levels show imply free and clear, and assume that most of the money from the fief is going to pay household staff, maintain the social programs, pave the streets, keep the family ukeep going, etc. Essentially, I took it from the Elders' Guide. ;)

Not saying it's perfect. Haven't playtested it thoroughly.

But it embodies my attritudes towards what traveller should be: Fast playing, story oriented, with sci-fie elements being well through out and researched, and presented clearly and concisely.
 
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">&#149;</pre>[/QUOTE]produces &#149;
works now, when that page was written, the coding used was for the kronr symbol, not the euro... and in old enough OS's will show that way.

Seriously though, I would like to finish the WODTraveller conversion to include weapons, starships, and such. Just haven't had the players.
And fief is a separate bacground from Wealth. So you can have more. the resources levels show imply free and clear, and assume that most of the money from the fief is going to pay household staff, maintain the social programs, pave the streets, keep the family ukeep going, etc. Essentially, I took it from the Elders' Guide. ;)

Not saying it's perfect. Haven't playtested it thoroughly.

But it embodies my attritudes towards what traveller should be: Fast playing, story oriented, with sci-fie elements being well through out and researched, and presented clearly and concisely.
 
Originally posted by Aramis:
&#149 produces &#149
I thought that was HTML only, which isn't enabled. Learn sumthin new evry day! :D

[Straybow changes sig to include &#153]
&#133most of the money from the fief is going to pay blah, blah, blah
Yeah, but this is a continent or major city. :eek: Trump owns a handfull of major buildings and businesses and I bet he's got walking-around money on the order of Cr1000 a day (very conservative on conversion from 21st cen money). I have known folks&#151typical business owners&#151who felt naked without a thousand bucks in the wallet, and might spend that in a week. What would that be, maybe Cr1000 a month?

OK, maybe if I'm the talentless and unfavored slacker stepchild of the fiefholder he might give me Cr1000 a month to stay out of the way.
 
Originally posted by Aramis:
&#149 produces &#149
I thought that was HTML only, which isn't enabled. Learn sumthin new evry day! :D

[Straybow changes sig to include &#153]
&#133most of the money from the fief is going to pay blah, blah, blah
Yeah, but this is a continent or major city. :eek: Trump owns a handfull of major buildings and businesses and I bet he's got walking-around money on the order of Cr1000 a day (very conservative on conversion from 21st cen money). I have known folks&#151typical business owners&#151who felt naked without a thousand bucks in the wallet, and might spend that in a week. What would that be, maybe Cr1000 a month?

OK, maybe if I'm the talentless and unfavored slacker stepchild of the fiefholder he might give me Cr1000 a month to stay out of the way.
 
Originally posted by Straybow:
</font><blockquote>quote:</font><hr />Originally posted by Aramis:
&#149 produces &#149
I thought that was HTML only, which isn't enabled. Learn sumthin new evry day! :D

[Straybow changes sig to include &#153]
&#133most of the money from the fief is going to pay blah, blah, blah
Yeah, but this is a continent or major city. :eek: Trump owns a handfull of major buildings and businesses and I bet he's got walking-around money on the order of Cr1000 a day (very conservative on conversion from 21st cen money). I have known folks&#151typical business owners&#151who felt naked without a thousand bucks in the wallet, and might spend that in a week. What would that be, maybe Cr1000 a month?

OK, maybe if I'm the talentless and unfavored slacker stepchild of the fiefholder he might give me Cr1000 a month to stay out of the way.
</font>[/QUOTE]Well, Cr1000 per monthroughly equates to somewhere around $1500-2000 US$, at least for buyign power. + or - 50%...

seriosuly, though, KCr2/Mo is sufficient for Cr250 savings, food, lodging, clothing replacement, and entertainment for Soc 7. Which, on an overall "Economic" level, would equate to $500-1000/mo for housing, and $200-500 for food and entertainment, plus say $50 per month for new clothing say one item per month. (based upon MT mechanics, and various assumptions of what soc 7 represents.)

It's a simple mechanic, borrowed from extant WoD materials. I changed as little as needed to make it workable. If I change that number, that's also going to change wealth overall. And for wealth, I've made the assumption (as did WWG) that wealth is AFTER maintaining social status. Unblike Traveller , where it is a separate expense.
 
Originally posted by Straybow:
</font><blockquote>quote:</font><hr />Originally posted by Aramis:
&#149 produces &#149
I thought that was HTML only, which isn't enabled. Learn sumthin new evry day! :D

[Straybow changes sig to include &#153]
&#133most of the money from the fief is going to pay blah, blah, blah
Yeah, but this is a continent or major city. :eek: Trump owns a handfull of major buildings and businesses and I bet he's got walking-around money on the order of Cr1000 a day (very conservative on conversion from 21st cen money). I have known folks&#151typical business owners&#151who felt naked without a thousand bucks in the wallet, and might spend that in a week. What would that be, maybe Cr1000 a month?

OK, maybe if I'm the talentless and unfavored slacker stepchild of the fiefholder he might give me Cr1000 a month to stay out of the way.
</font>[/QUOTE]Well, Cr1000 per monthroughly equates to somewhere around $1500-2000 US$, at least for buyign power. + or - 50%...

seriosuly, though, KCr2/Mo is sufficient for Cr250 savings, food, lodging, clothing replacement, and entertainment for Soc 7. Which, on an overall "Economic" level, would equate to $500-1000/mo for housing, and $200-500 for food and entertainment, plus say $50 per month for new clothing say one item per month. (based upon MT mechanics, and various assumptions of what soc 7 represents.)

It's a simple mechanic, borrowed from extant WoD materials. I changed as little as needed to make it workable. If I change that number, that's also going to change wealth overall. And for wealth, I've made the assumption (as did WWG) that wealth is AFTER maintaining social status. Unblike Traveller , where it is a separate expense.
 
"&#133borrowed from extant WoD materials&#133"

There ya go. See, in most fantasy milieux the economy is on the Silver Piece standard, however characters are routinely generated using GP. So if you multiply the numbers given by 20 it becomes credible in terms of purchasing power.

Now, the "homebody" kind of noble will spend much of his disposable income on living up to the next level of lifestyle expenses. He might only have 1000 Quid left over, but that's his choice rather than necessity of his social station.

The adventurer has other ideas for disposable income which the majority of his peers find quirky. They don't mind because that gives them more room to maneuver behind his back.

What it still fails to take into account is capitalization. Essentially no fantasy milieux have stock markets, limited liability corporations, money markets, futures, and so on.

In pre-capitalization era retail mark-ups for many trades were 5%. Labor was cheap. Even well into the 19th century merchants routinely operated on mark-ups as low as 10%. Fluidity of capital and trade goods brought by cheap communication and transportation began to change that.

In a post-inductrial society Nike sells shoes to distributors for four times the cost of manufature, and the distributor to retailer for double his cost, and the retailer to the consumer for double again. Labor is expensive and bulk transportation ridiculously cheap.

Fief-holder of a major city could well be generating personal income of lifestyle + 20,000 Silver/mo in, say 18th century Britain. In the industrial revolution he has invested in numerous real estate projects and shipping concerns centered on the fiefdom, and generates double the disposable cash.

(He can't really rape the system like a rail baron, noblesse oblige and all. Otherwise he'd be raking in 10 times as much.)

In a Traveller setting the nobles are a bit harder to figure, being a mixture of old blood and new blood; old money, old new money, and new new money. In fact many are honorary titles bestowed upon political appointees from the stratosphere of the business world.

A fiefholder of any note would sit on corporate boards, hold small chunks of every big fish in his local pond, and have a thumb in every real estate pie around. Much of his lifestyle is "perked" and the dividends alone could generate Cr250k per month, easily.

If I'm the Grand Earl of Los Angeles and I'm not getting that much it's because the whole economy has tanked. Heads are gonna roll when I find out who dropped the ball while I was in Monaco attending Imperial social functions for the required face time in the Prince's courts!
 
"&#133borrowed from extant WoD materials&#133"

There ya go. See, in most fantasy milieux the economy is on the Silver Piece standard, however characters are routinely generated using GP. So if you multiply the numbers given by 20 it becomes credible in terms of purchasing power.

Now, the "homebody" kind of noble will spend much of his disposable income on living up to the next level of lifestyle expenses. He might only have 1000 Quid left over, but that's his choice rather than necessity of his social station.

The adventurer has other ideas for disposable income which the majority of his peers find quirky. They don't mind because that gives them more room to maneuver behind his back.

What it still fails to take into account is capitalization. Essentially no fantasy milieux have stock markets, limited liability corporations, money markets, futures, and so on.

In pre-capitalization era retail mark-ups for many trades were 5%. Labor was cheap. Even well into the 19th century merchants routinely operated on mark-ups as low as 10%. Fluidity of capital and trade goods brought by cheap communication and transportation began to change that.

In a post-inductrial society Nike sells shoes to distributors for four times the cost of manufature, and the distributor to retailer for double his cost, and the retailer to the consumer for double again. Labor is expensive and bulk transportation ridiculously cheap.

Fief-holder of a major city could well be generating personal income of lifestyle + 20,000 Silver/mo in, say 18th century Britain. In the industrial revolution he has invested in numerous real estate projects and shipping concerns centered on the fiefdom, and generates double the disposable cash.

(He can't really rape the system like a rail baron, noblesse oblige and all. Otherwise he'd be raking in 10 times as much.)

In a Traveller setting the nobles are a bit harder to figure, being a mixture of old blood and new blood; old money, old new money, and new new money. In fact many are honorary titles bestowed upon political appointees from the stratosphere of the business world.

A fiefholder of any note would sit on corporate boards, hold small chunks of every big fish in his local pond, and have a thumb in every real estate pie around. Much of his lifestyle is "perked" and the dividends alone could generate Cr250k per month, easily.

If I'm the Grand Earl of Los Angeles and I'm not getting that much it's because the whole economy has tanked. Heads are gonna roll when I find out who dropped the ball while I was in Monaco attending Imperial social functions for the required face time in the Prince's courts!
 
Those extant materials I referred to are all set in a modern horror world.

Not a premodern fantasy setting. So no silverpiece standard, unless you are referring to the US $0.25 Coin...
 
Those extant materials I referred to are all set in a modern horror world.

Not a premodern fantasy setting. So no silverpiece standard, unless you are referring to the US $0.25 Coin...
 
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