Originally posted by Malenfant:
Well, functionally the careers aren't really any different to classes - they're things you take in order to get a certain skill/equipment set. IIRC Runequest didn't have anything like that at all - everyone just picked skills from the same set, didn't they? (I've only seen RQ3e, so that might have changed significantly since RQ1e)
Second edition RQ (I never go to see first) had an optional prior experience system.
In any case, both it and Traveller were the first (popular) systems to be based on skills, rather than levels. That's probably a better description than saying they didn't have classes.
On the other hand, in actual play there wasn't the same division of labour between characters that you had in early DnD, where Fighters fought, Magic Users used Magic, Thieves scouted, and so on. Or at least the separation of functions was much weaker.
Yes, you would say that your character was a five-term Scout, but it didn't mean quite as much as saying he was a fifth-level Thief.
Character stereotyping in Runequest tended to go by cult membership and a character's status within them: "my character is a Humakti Sword Priest" (or whatever).
Even point based games are prone to this too, though. A Champions player is likely to say: "my character is a 450 point Brick", and other players will have a general feel for the character, allowing for differing campaign power levels.
Whatever. I still stand by my statement that anyone who calls Traveller a class-based game should be *thwack*ed.