tbeard1999:
Back to the really interesting stuff - how are you designing your vehicles for these formations? Striker, FF&S, or just Referee Fiat? Personally I've used Striker since it's inception and am always curious what others do.
I used to use Striker, but its tech assumptions are increasingly dubious. In particular, it fails to keep up with modern hypervelocity penetrators (a modern 120mm APFSDS round has penetration comparable to a TL19 round in Striker).
FF&S is just too much work, although it yields better weapons tech.
I'm working on my own system that uses a simplified version of Striker and is (IIRC) similar to Megatraveller. Pick a hull volume (in cubic meters), add components. Maybe someday it will be ready for primetime. I've also strongly considered a revision of Striker (with new guns and armor charts).
In the interim, I base my vehicles and weapons on existing Real World vehicles. I try to quantify what the effect of higher TLs will be. So my light tiltrotor is really just a tiltrotor version of the UH60. It has fusion power, so it's a little better armored and has far greater range. Significant weight is saved from not having to carry hydrocarbon fuel, but I assume that this is consumed by the tiltrotor gear. Beyond that, I assume no huge increases in performance. Rather, I assume that the Commonwealth focuses on better reliabilty and ruggedness. As is appropriate for a tiltrotor, my transport is much faster than the UH-60.
I have sketched out what I think materials tech (and other weapons tech) will do at each tech level (not unlike the last part of LBB4). Then I take existing systems and scale them accordingly.
The armor chart looks like this:
Code:
TL Armor KE Eff HEAP Eff
5 RHA 1 1
6 Laminate 1.5 2.0
7 Early Composite 2 2.5
8 Composite 3 3.5
9 Adv Composite 4 4
10 Exotic Comp 5 5
11 Unob-A 6 6
12 Unob-B 7 7
13 Unob-C 8 8
14 Unob-D 9 9
15 Unob-E 10 10
"KE Eff" is the relative effectiveness (vs. kinetic energy rounds) compared with rolled homogenous steel armor.
"HEAP Eff" is the relative effectiveness (vs. high explosive armor piercing rounds) compared with rolled homogenous steel armor.
So TL11 Bonded offers 6 times the protection of a comparable mass of rolled homogenous steel armor. I need some cool names for TL11+ armor. ("Unob" is unobtanium, of course.)
If I want a TL11 main battle tank, I start with the M1A2 Abrams. Its TL8 Composite Armor array has a frontal armor protection of about 60cm RHA. TL11 Bonded is twice as good as TL8 Composite, so the TL11 MBT has about 120cm RHA armor protection against KE rounds. The TL11 MBT frees up about 3 cubic meters of space and 3 tons of weight by using a fusion plant (this is mostly fuel). I assume that this will be allocated to better crew habitability and better crew survivability (as well as systems to let it function on a vacuum world), plus a point defense system. While the fusion plant produces more horsepower per ton than the TL8 gas turbine engine, I assume this additional power is used to provide power to the gauss main armament.
At the end of the day, the TL11 MBT is about the same size as an M1A2, but its capabilities are much greater.
I have similar charts for guns (range, penetration, rate of fire, etc.) and other tech.
The M1A2's main gun has an effective range of about 2.5 km. A TL11 MBT gun will have an effective range of about twice that, or 5km. It will have non-line of sight brilliant ammo capable of hitting targets at 15 km. However, penetration suffers and only direct fire weapons are typically effective against other MBTs. The gauss tank gun will have 4 times the ammo and twice the rate of fire of the TL8 12cm gun on the M1A2.
Etc., etc.
A lot of the design work is "dual-purpose". I'm completing my miniature wargame rules "A Fistful of TOWs 3" and the first supplement will be a sci-fi/near future rules set. I also have access to the armor database we compiled for A Fistful of TOWs 3, so I know to a fairly detailed degree what the protection levels of most modern military vehicles are and what the penetration and performance of modern tank guns, autocannon, missiles, etc. are.