That's also how I see it, lots of fast small craft acting as a chain of supply, carrying crew, fuel, supplies and physical mail to and from the various worlds and orbital stations in the system to the distant Tender.
Again, the Tyranny of Distance creates a somewhat unwanted logistics friction factor. The farther "out" in the system the Express Network operation is, the lower the "throughput capacity" of any single craft making runs to it will be (in terms of tonnage delivered per unit of time). You also wind up with LONG supply chains (parts, personnel, consumables, etc.) which then become a security risk due to the increase in locations of opportunity for disruption (piracy, terrorism, or other criminal activity).
It's kind of like how it's possible (now, in the real world) to ship products from the other side of the world ... but that doesn't necessarily make that option "cheaper" than getting the same product from neighboring regions that are local to you. CAN be done is not necessarily the same as WISE (or economical) to be done that way.
You could even have chains of small craft zipping around between the Tenders and X-boats as well, with the Tender acting as a sort of semi mobile space base.
That's basically what I was proposing, earlier
upthread.
Essentially, what you want is 2 types of small craft (maneuver tugs and fuel shuttles) specialized for different roles doing most of the "heavy lifting" of the operation. You then set up the Express Tenders as being more of a logistics marshaling/fuel depot plus command & control base of operations for a particular volume of space around a "target" planet where Express Network operations are managed and run. A "fleet" of Express Tenders is then managed from a "desk job" administrative posting (plus staff subordinates) located at a scout station or full on scout base in the star system.
So you wind up with a sort of "mothership to starships and small craft" type of vibe going on with the Express Tenders. The key point, however, is going to be that the tempo of fuel deliveries to the Express Tenders is going to determine how quickly those Express Tenders can turn around XBoats for dispatch. Since (100 ton J4 LBB2.77) XBoats consume 40 tons of fuel
every time they jump (regardless of parsecs traveled), that means that any fuel shuttles making regular refueling runs down/up gravity wells to the edge of the 100D jump shadow will need to be incremented in amounts slightly over 40 tons (to account for consumption in transport and sustainment of the Express Tender itself). If a fuel shuttle delivers less than 40 ton increments, it's going to need to make 2 trips in order to deliver the required fuel tonnage to execute 1 jump by an XBoat (which then impacts the tempo of operations). Note that this requirement immediately impacts the suitability of 50 ton
Modular Cutters outfitted with a 30 ton
Modular Cutter Module configured as a dedicated fuel tank (make 3 round trips to fuel 2 XBoats) for this fuel shuttle mission.
It would only need to dock with x-boats for occasional major repairs, with basic between jump servicing and supply being performed by small craft.
I'm thinking that, bare minimum, refueling would need to be staged through the Express Tenders. Additionally, any and all engineering support/maintenance would be "outsourced" to crew on Express Tenders, rather than putting such crew onto small craft. This would necessarily mean that the engineering department of an Express Tender should be sized to account for not only the drive systems installed on the Express Tender itself, but also any subordinate craft (maneuver tugs, fuel shuttles, XBoats docked inside the internal hangar bay for refurbishment/maintenance) that are assigned to the Express Tender.
My point being that although H/H/H drives may total up to only 85 tons combined, you're probably going to need more than 3 engineering positions (105 tons of drives crew capacity) on the crew roster of any Express Tenders, because they'll be providing crew support services to the drive systems of additional craft beyond just themselves. Typically, engineering crew positions are not mandated for craft that can expect to be receiving plenty of "shore support" at starports (such as free traders and other merchants) ... but for long endurance operations "out in the boonies" away from any starport personnel, you had better have enough engineers (yourself) to "shoulder the load" or you're going to have problems.
If you don't schedule downtime for maintenance yourself, your machine systems will schedule outages FOR YOU ... usually with little to no notice (and often at the Worst Possible Times™).