Originally posted by TRADE MARK:
There has always been an argument for revising the basic combat system from as far back as I can remember. Players would often point out that the basic protocol was too deadly resulting in players hiding behind N.P.C.s at every gunfight. I like Employee's ideas although I am unacquainted with the task sytem it doesn't look too unwieldy.
The task system (Universal Game Mechanic, or UGM) was devised by WJP and revised by me; you could download the system in PDF-form
here. In a nutshell, you roll 2D for 8+; DM+Skill and DM+/-Difficulty. If the "natural" (i.e. before applying the skill or difficulty DMs) 2D roll is equal or lower than the linked acharacteristic, add another DM of +1. A UGM task is listed like this:
SKILL/CHARACTERISTIC/DIFFICULTY, for example
Pistol/DEX/-2 means:
1) Roll 2D;
2) If the 2D roll is equal or lower to your Dexterity score, add DM+1;
3) Add your Pistol skill as a +DM;
4) Apply the Difficulty DM-2;
5) If the total is equal or greater than 8, you succeed; if it is lower than 8, you fail.
Hitting a target in ranged combat is a
Skill/DEX/DM task, where Skill is the skill relevant to the weapon being used, DEX is the character's Dexterity score and DM is the DM to hit at the specific range, taken from the LBB1 or LBB4 Range Matrixes (copy the DMs appropriate to your weapons to your character sheet).
Hitting a target in melee combat is a
Skill/STR/DM task, where Skill is the skill relevant to the weapon being used, STR is the character's Strength score and DM is the DM to hit at the specific range, taken from the LBB1 or LBB4 Range Matrixes (copy the DMs appropriate to your weapons to your character sheet).