A torp-like vehicle just has to be big enough to have a J-Drive, M-Drive and AI. Surely those don't add up to 100t alone?
In TNE, there is a volume with automation rules... but I never bought Vampire Fleets (as I hated Virus as a dispeller of willing suspension of disbelief).
However, the requisite tonnage for the 100Td affected area minimum is:
_1Td computer
_2Td JDrive
10Td JFuel
~1Td Structure, PP, and PP Fuel
So about 14-15Td.
Doing it in MT, the Computer can be the AI, so only about
≤_3_kL Robot Brain
__4_kL 2x Model 1
135_kL JFuel
_27_kL 2xJD units
__2_kL TL10 4 MW minimum fusion plant. (0.01_kL/Hour.)
__2_kL 200 hours op time.
For 13 Td. Add a small SR for 2Td more, swapping out the robot brain for another Model 1, a pair of control panels, and some AG and LS. Another ton and you get 2G performance.
A 20 TD unit can have some useable capacity, manned.
_275.000_kL MCr1.3232 _0.000_MW Hull SL Box 40G
___6.000_kL MCr1.2000 _0.006_MW 3x Model 1
_135.000_kL MCr0.0000 _0.000_MW JFuel
__27.000_kL MCr6.0000 _0.000_MW 2xJD units
__14.000_kL MCr2.8000 _________ TL10 84 MW fusion plant. (0.07_kL/Hour.)
__14.000_kL MCr0.0000 _0.000_MW 200 hours op time.
__27.000_kL MCr0.7000 70.000_MW 1 Thruster unit (needs 70 MW) 2G performance
___0.016_kL MCr0.0320 _0.016_MW RadioComm System-10
___0.250_kL MCr5.0000 _2.500_MW PEMS Interstellar-10
___0.260_kL MCr5.2000 _0.260_MW AEMS System-10
___0.460_kL MCr0.0115 _0.023_MW 23x DynLink CP.
__27.000_kL MCr0.0400 _0.020_MW Sm SR
___1.560_kL MCr0.0252 _1.520_MW BEnv, BLS, XLS, AG, IC - whole craft
__22.464_kL MCr0.0000 _0.000_MWCargo
This thing can safely run Everything at once, as it has about 10 MW surplus The big draws being LS, MD, and Sensors. By adding a 2 kL minimum volume plant, at 4 MW, the LS and computers can be run for 1/7 the fuel cost… giving 168 hours jump time and 176 hours system time - a standard jump cycle - or considerably more coasting time.) It needs some 226 CP, and has 230 post computer. I've intentionally not figured mass - I'm lazy.
It's about MCr25, carries one guy comfortably, two in very friendly conditions (albeit a bunk could be installed for the 2nd guy, and a 3rd hotbunking with the first in the SSR.).
Of course, this requires that the TNE example dodge of figuring a jump-craft as needing a 100Td capable JDrive is valid...