Pilot availability is a very important consideration. It always has been in the US Military and it is likely to always be a problem.
You are correct that we trained during WWII pilots in the tens of thousands. However when the average life expectancy of a Bomber Crew (requiring 2 pilots) was less than 12 missions and the 8th Airforce routinely flew raids with in excess of 500 bombers you burn through trained pilots in a hurry.
IN the Battle of Britain the biggest problem facing both the RAF and the Luftwaffe was the lack of a large enough body of trained experienced pilots. One of the big advantages that the British had, aside from the obvious Radar and centralized Ground controlled interception, was the fact that British pilots that bailed out, bailed out over friendly terrain and were likely to be able to return to duty, the German crews that were forced to bail out ended up in either the Channel or in an English POW camp. Pilots were still thrown into combat with less than 20 hours in type. Towards the end of WWII the Luftwaffe was reduced to having pilots trained at age 15 and their first flight in the aircraft they were supposed to take into combat was in some cases a live mission.
In the later part of the 20th Century the US Army had to reduce the number of Helicopters in units and down scale sizes giving senior officers command of smaller formations. Speciffically because they lacked the number of pilots required to fly the number of helicopters originally envisioned.
You will find that a large portion of Transports and Tankers in the US Airforce are actually crewed by reservists. Especially since the drawdown of SAC you will find that many of the tankers that used to be crewed by active duty have been transferred to the reserves. Again due to lack of pilots.
We trained that many pilots during WWII because we had to simply to keep up with OPTempo and to crew all the aircraft we were building. THe US built almost 13,000 B-17s alone. Each of those aircraft required 2 pilots. (And the Bombadier also had to have pilot training.) Of course we trained 10s of thousands of pilots. We did have one major advantage that the British, the Germans and the Japanese didn't have. Nobody was attacking our training facilities. SInce we had to send the pilots to the action we had time to train them before their combat operations but even then...
Pilots have always been the choke point in the Aircraft pipeline, I see no reason for that to change in the future. Now granted in a system with a population in the Billions you can find pilots. Probably lots of pilots.
And after rereading TCS you are also correct that only the Tournament rules specified the number of pilots available.
But that doesn't change the fact that pilots are and probably always will be at a premium. After all even looking at merchant rules in Traveller, where the trip between worlds is the most important aspect and making sure the ship keeps functioning is definitely high on the priority list (Especially given the profit margins that a mortgage forces on a transport.) The Astrogator and the Engineer are still paid less than the pilot. (And the Pilot's job appears to be to get the ship to and from 100 Diameters, or basically working 4 days a month.) If the Astrogator messes up you lose the ship just as badly as if the pilot messes up and the Engineer appears to be even more important making sure you don't suffer a catostropic loss in any number of ways. Yet the pilot gets the larger paycheck.
As far as the comment on losses due to hostile action, I already admited that my facts weren't entirely in order however the lists provided had some interesting inconsistencies.
Oh and all warfare is not attritional. (Though I guess that would depend on both your definition of Attritional and your definition of Warfare.
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Trench Warfare is attritional. US action in WWII was attritional. The German Blitzkreig (obviously before the Eastern front bogged down), the US Strokes in Iraq, (both in Desert Storm and Iraqi Freedom), Grenada, and Panama are not examples of Attritional warfare. They are examples of wars being fought and won by fast strikes destroying the capacity of the enemy to wage war. More of a positional warfare.
Actually the BB I designed is a Kokirriak refitted to TL12. While it takes a whole lot of fighters to swamp it it still gets swamped. However it is just as effective in the wall of battle. Granted I sacrificed some armor for speed but I personally rather have maneuverable ships to armored ships that get shot up. And the Perisher Drednaught in TA7 has no Armor at all. Make me harder to hit instead of try to accept hits. After all what Hunter said about Pulsers in the HH forum applies to Starship combat as well. The best defense to modern weapons is to not get hit.
I definitely learned alot about fighters looking at it in this new way. I have found a few truths though. My original comment that TL has no bearing on the outcome is correct. Provided that the TL is equal and the computers are equal the results are the same. Fighters are definitely not an offensive weapon and two fighters that are equal can't hit each other. WHile you can usually build enough fighters to swamp a DN for the price of a DN you can't get them to the DN. You can only let the DN come to you and hope he doesn't come in overwhelming force. Carriers are still relagated to the Auxilary role because adding a typical carrier to the mix means you lose half the fighters for the same cost as the DN. And half the fighters don't give you half the hits. Half the fighters give little or no hits.
Canon Carriers carry between 60 and 450 fighters. The typical Canon Cruiser can handle 200-300 fighters the typical DN 800+ In those cases where fighters are kept down to those levels the Fighter wing tends to get vaporized with no effect. Against 500 fighthers a Cruiser tends to get overwhelmed without total loss among the fighters.
Weird!
Rule 1 for effective fighters at your techlevel, you must take the best available computer and install a bridge.
Rule 2 Numbers only count if you are no more than one point below the target's computer against a 50KTon Vessel.
Rule 3 Numbers only count if you are no more than two points below the target's computer against a larger ship.
Rule 4 Fighters are useless against a ship of less than 1000 tons with an agility of 6 and an equal computer.
Rule 5 There is no rule 5.
Rule 6 Equal fighters with an agility of 5 or better (And I still refuse to build fighters with an agility of less than 6.
can't hit each other.
Rule 7 Given those restrictions fighters can generate one hit that causes damage for every 12 or 36 fighters above 36x or 12x the number of active defenses that make penetration impossible and 36x or 12 x the number of active defenses that have to be penetrated. (And will generally run out of active defenses before more than 1 or 2 hits are generated in that number)
Man I hate to see how many fighters it takes to take down a Perisher or Tigress.
at another forum regarding air crashes due to hostile action, the training of military pilots is not precisely what you may believe. As Mr. Thrash proved, in the case of your air crash claims, simple research disproves your 'pilots are very special' claim. Google the follwing phrases - United States, WW2, pilot training and prepare to be shocked by the numbers you find. Here's a hint; its in the FIVE digit range. If the US; a nation of ~150 million at the time, could train over 10,000 pilots in a little over three years, how many pilots could a planet of one billion train?
Attritional warfare - all warfare is attritional and lives are expended for results that later seem to be not worth the cost. You carp about the fighter losses required to mission kill a battleship in our examples. Again, here's another website to put the numbers in perspective for you. Surf over to www.combinedfleet.com and read up on the sinking of the IJN BB Yamato. Late in the war, that vessel was sent on what was essentially a kamikaze mission to Okinawa. The USN 'expended' a number of pilots you may find shockingly high in order to sink Yamato and this despite the fact that an extremely powerful battleline of USN BBs, CAs, and DDs had been pulled from the waters around Okinawa and dispatched to intercept Yamato. Why? Because it was better to risk much cheaper aircraft and the 1-2 men aboard than expensive warships and their 1000+ crewmen. Coldblooded? Yes. Logical too.
Finally, I've yet to run your TL12 BB against any fighers - either the cheapies used years ago at 'ct-starships' or Mr. Oz' better variety. I'll do so once I return home and have my HG2 copy at hand. I suspect your BB will fair rather well a you've designed it to be fighter 'resistant' if not fighter 'proof'. However, your design is one of the 'extremes' I spoke about earlier. It may mop the floor with fighters, but what happens when it runs into a normal BB? Without any armor, the first spinal gun hit could be the only one needed. Extreme designs are like rare flowers - they need very specific enviroments in which to thrive, otherwise they die.
Sincerely,
Larsen