The setting of Magnus' highly successful PBP campaign using T5. And, like Robject, I think he really should write it up.
Thank you!
The setting of Magnus' highly successful PBP campaign using T5. And, like Robject, I think he really should write it up.
I don't know anything about it, and haven't had a chance to look at the links my searched produced, but here is a list of COTI threads tagged with "Permatic Imperium."
I see Traveller as a toolkit for assembling SF campaigns. It does one particular kind of SF really well and you're swimming upstream if you try to do something else, like I am. If you tweak a little bit here and there, like you are, then it's much easier!
My issue is that I keep changing the FTL system, and so much depends on that.
Also, the basic careers don't work for my new setting, so I'll be redoing character generation or just falling back to a skill point-buy, but I want lifepaths, and that's a lot of writing.
I do know of one friend who used it for a cyberpunk game by using the character templates from the original game to work out the career/life-path charts.
Came across this post from almost a decade ago. The interesting thing is how these ideas evolved into my Visions of Empire setting, especially the Matriarchate and the Inheritors...My main Traveller Universe is the Solar Triumvirate one, set in the (relatively) near future of 2,400 AD, in a sector or so of known space surrounding Earth. Maximum TL is 12, with the avarage being lower (8-10) and a few technologies (medical technologies and robotics) going into early TL13 on the more advanced worlds.
This is a completely different TU from the OTU, with no Ancients to spread Humanity around (though there are extinct races, but those haven't taken too much interest in Earth in their hayday); Humanity has spread around by the means of STL colony ships at first, and later jump-capable ships.
The main polity is the Solar Triumvirate, a monolithic coalition of military, government-bureaucracy and corporations. Though quite repressive in the Core, the frontier has far lower governmental presence, and corporations are free to do as they want, including sabotaging each other and engaging in privateering. But not only the corporations rule the frontier - the lack of infrastructure and the communication-lag allow individuals far more freedom than on the Core, as long as they are not direct employees of the corps - not to mentions the fact that certain factions within the government subsidise small businesses and small trading starships to create an economicl powerbase for themselves at the expense of the corps.
The basic assumptions, especially in terms of technology (jump-drives, no FTL communications, low berths etc) are the same as in basic Traveller with several changes (such as HG ship "computers" counting as mostly sensors in terms of space and cost); alien races (two real alien spaces - the quasi-reptilian Celirans and the strange Inheritors; and one posthuman race, the Matriarchate), polities and cultures are different.
See the link in my sig for more information (though it isn't very up-to-date).
Beyond my Solar Triumvirate TU, I'm also thinking about creating a variant of the OTU, set in the 1130's (Imperial calander) but with a very toned-down Virus, so that infestation occurs mostly in the Core, and by the time the few remaining Virus-infested ships reach the periphery (such as the Solomani Rim or the Marches), the Virus has evolved into something VERY alien but not overly suicidical/homicidical (i.e. the initial strains have already been extinct by the Virus' rapid evolution). So, while the Core Sector has some sort of introverted Black Curtain on it (results of the first, all-destructive strains and of a later Viral takeover of Lucan's Imperium), the edges of the former Imperium (almost everything except for the Core) slowly recover from the Hard times situation. The main adversary here would not be the Virus (which would be treated as an very alien alien species, not a direct menace in most cases), but the economical and social results of the Rebellion and the petty tyrants created by the utter collapse of most factions.
Mostly I've been bogged down by thinking too much about realism and what the heck would actually get traded and also disappointment that unless I can come up with a realistic reason to care about non-FGK main sequence stars that in fact for the most part, the campaign is based on invented stars, with polities taking their name from some nearby "bright" star.
Frank
That way lies madness.
For me, it comes down to "are we playing a game, or are we coding up a simulator?" I'd much rather play. So I use the Traveller rules out of the box and get all that prep out of the way so we can PLAY.
I think that rolling up my own subsector is fast enough to be fun, and reasonable enough to work.
Otherwise, I'll never PLAY. And the play's the thing, to misquote Shakespeare.
part of me is tempted to run Traveller as is, as a retro-70s SF. That would mean not getting bogged down with where computers "should be" and such, because in that way ALSO lies madness...
[...]
Course I might be more motivated if I had players