Ptah, IMHO, the point-defense is not needed, The "turret" are already so small, they can function within that role. Perhaps require software and dedication to that role, though.Originally posted by Ptah:
How about one more level, a four level "rock-paper-scissors" with 4 classes of weapons:
Spinal-Fixed-Turret-Point
Sigg, Since we agreed to go with differentiating the mounting system, I go along with the idea of expanding the USP to denote that. I do think we need to "KISS" (Keep It Simple Simple).Originally posted by Sigg Oddra:
Here's a thought - why can't the extended USP be on more than one line?
Ptah, IMHO, the point-defense is not needed, The "turret" are already so small, they can function within that role. Perhaps require software and dedication to that role, though.Originally posted by Ptah:
How about one more level, a four level "rock-paper-scissors" with 4 classes of weapons:
Spinal-Fixed-Turret-Point
Sigg, Since we agreed to go with differentiating the mounting system, I go along with the idea of expanding the USP to denote that. I do think we need to "KISS" (Keep It Simple Simple).Originally posted by Sigg Oddra:
Here's a thought - why can't the extended USP be on more than one line?
the latter would require a reworking of the relative computer size DM that is all important in High Guard.group 555 is fighter-attack-support smallcraft
group 6666-66666-66 are DM for the weapons due to "combat load" software. This latter row brings back the LBB2 concept of the software load being important in combat as opposed to HG's general DM.
where the 11 replaces the extant computer code by cpu-storage and the presence of 'f' indicates fibre backup. Subgroup 2 isolates the crew factor for clarity.[/quote]I like these ideas tooAlso an alternative to group 0000000 could be
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">0000011-2
ff</pre>
the latter would require a reworking of the relative computer size DM that is all important in High Guard.group 555 is fighter-attack-support smallcraft
group 6666-66666-66 are DM for the weapons due to "combat load" software. This latter row brings back the LBB2 concept of the software load being important in combat as opposed to HG's general DM.
where the 11 replaces the extant computer code by cpu-storage and the presence of 'f' indicates fibre backup. Subgroup 2 isolates the crew factor for clarity.[/quote]I like these ideas tooAlso an alternative to group 0000000 could be
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">0000011-2
ff</pre>
Disintigrators are also mentioned in either HG or Striker. IIRC it is in a discussion that either meson or damper technology at higher TL leads to disintigrators. Which I understand to mean a weapon capable of suppressing the strong nuclear force.Originally posted by BillDowns:
As for the weapons, we can have the turrets and bays for all weapon types in the same order, just to make it easier. BTW, where did disintegrators come from? They're not in my HG; is that something from MT or TNE?
Disintigrators are also mentioned in either HG or Striker. IIRC it is in a discussion that either meson or damper technology at higher TL leads to disintigrators. Which I understand to mean a weapon capable of suppressing the strong nuclear force.Originally posted by BillDowns:
As for the weapons, we can have the turrets and bays for all weapon types in the same order, just to make it easier. BTW, where did disintegrators come from? They're not in my HG; is that something from MT or TNE?
A quick "semi-log" scaling that might be interesting for such.Originally posted by Sigg Oddra:
Here are some of the house rules for High Guard that have come up from time to time:
.......
Scaling the number of hits needed to reduce jump drive, maneuver drive and power plant by one factor so that bigger ship's drives last longer than smaller ship's drives. As the rules are currently written, one hit reduces a drive by one factor, regardless of how big that drive might actually be (mine)
......