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High Guard 3

Just started taking a look at the page. The 5th edition pic as a background is kinda annoying. Makes reading the text a little rough.
 
Just started taking a look at the page. The 5th edition pic as a background is kinda annoying. Makes reading the text a little rough.
 
OK, all of y'all's problems are because of the Cascading Style Sheets. Sorry about that... maybe I should remove CSS for now?

Hi Gruffty, no, those were Ron's and Colin's sites, they're not related pages... although some of my old stuff is there (Eaglestone University).
 
OK, all of y'all's problems are because of the Cascading Style Sheets. Sorry about that... maybe I should remove CSS for now?

Hi Gruffty, no, those were Ron's and Colin's sites, they're not related pages... although some of my old stuff is there (Eaglestone University).
 
needs to be more complete before comment is valid... IMO. looks promising, but I dislike the letter ratings not being clearly linked to size.
 
needs to be more complete before comment is valid... IMO. looks promising, but I dislike the letter ratings not being clearly linked to size.
 
I know what you mean, Aramis. I'd been trying to find a notation that lets me get away with scaling drives while still keeping letter codes. Perhaps a fruitless attempt... maybe we're going to have to say "a 350 ton jump drive" rather than "Jump Drive A".

What do you think about a two letter code? Ends up being rather close to just listing the tonnage, I suppose, but something that uses "size code" as a general size indicator, like:

Types 7A-7J: generally for 10-90 ton ships
Types 8A-8J: generally for 100-900 ton ships
Types 9A-9J: generally for 1000-9000 ton ships
Types AA-AJ: generally for 10k-90k tonners
Types BA-BJ: 100k-900k ships
Types CA-CJ: million ton ships...

where the Traveller size codes are
7 for 10-99 ton things
8 for 100-999 ton things
9 for 1000-9999 ton things
A for 10k-99k ton things
etc
 
I know what you mean, Aramis. I'd been trying to find a notation that lets me get away with scaling drives while still keeping letter codes. Perhaps a fruitless attempt... maybe we're going to have to say "a 350 ton jump drive" rather than "Jump Drive A".

What do you think about a two letter code? Ends up being rather close to just listing the tonnage, I suppose, but something that uses "size code" as a general size indicator, like:

Types 7A-7J: generally for 10-90 ton ships
Types 8A-8J: generally for 100-900 ton ships
Types 9A-9J: generally for 1000-9000 ton ships
Types AA-AJ: generally for 10k-90k tonners
Types BA-BJ: 100k-900k ships
Types CA-CJ: million ton ships...

where the Traveller size codes are
7 for 10-99 ton things
8 for 100-999 ton things
9 for 1000-9999 ton things
A for 10k-99k ton things
etc
 
Probably a prioritized list of stuff-to-do is needed. Also, I probably ought to validate components using MT or one of the FFSses. This quickly becomes a big job -- one reason I wanted to push general concepts out quick.

MT is a nice resource for lists of stuff to include.

Locomotion (tracks, wheels, legs, CG?)
Manipulators
Weapons, of course.
Sensors of various kinds.
Comms of various kinds.
Computers and specialized processors.
...
 
Probably a prioritized list of stuff-to-do is needed. Also, I probably ought to validate components using MT or one of the FFSses. This quickly becomes a big job -- one reason I wanted to push general concepts out quick.

MT is a nice resource for lists of stuff to include.

Locomotion (tracks, wheels, legs, CG?)
Manipulators
Weapons, of course.
Sensors of various kinds.
Comms of various kinds.
Computers and specialized processors.
...
 
Ick is what I say.

One thing I've been looking at is just how many hits can it take; I like bk2 hits. I used to to a STIII-ish/SFB-ish hit track system in my CT days...
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Type T:
JD: A0 B1 C1 D2 E2 F3
MD: A0 B1 C1 D2 E2 F3 G3 H4
PP: A0 B1 C1 D2 E2 F3 G3 H4
Fuel: 10 20 30 40 50 60 70 80 90 100
110 120 130 140 150 160
Turr: 3BL
3BL
1ML R R R
1ML R R R
Hold: 10 20 30 40 50
GCarrier
Ship's Boat
Hull: A B C D-VI
Computer: 12+ 11+ 10+ 9+ 8+ 7+ 6+ 5+ 4+ 3+ 2+ 1+</pre>[/QUOTE](I used a mayday insipred rule of 1 hull hit per hundred tons before shutdown due to no control conduit reliability.)

So you might want to use a hits rating, eg an H drive is an 8H MD4 (8 hitpoint 4G drive)
 
Ick is what I say.

One thing I've been looking at is just how many hits can it take; I like bk2 hits. I used to to a STIII-ish/SFB-ish hit track system in my CT days...
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Type T:
JD: A0 B1 C1 D2 E2 F3
MD: A0 B1 C1 D2 E2 F3 G3 H4
PP: A0 B1 C1 D2 E2 F3 G3 H4
Fuel: 10 20 30 40 50 60 70 80 90 100
110 120 130 140 150 160
Turr: 3BL
3BL
1ML R R R
1ML R R R
Hold: 10 20 30 40 50
GCarrier
Ship's Boat
Hull: A B C D-VI
Computer: 12+ 11+ 10+ 9+ 8+ 7+ 6+ 5+ 4+ 3+ 2+ 1+</pre>[/QUOTE](I used a mayday insipred rule of 1 hull hit per hundred tons before shutdown due to no control conduit reliability.)

So you might want to use a hits rating, eg an H drive is an 8H MD4 (8 hitpoint 4G drive)
 
Yep, that's something I loved about Book 2. When a jump drive got hit, it degraded by one letter . Later rules made an acceptable compromise by degrading the drive by one level, but Book 2's implicit damage levels in the drive ratings is superior.

Just think. If English used a syllabary, maybe we'd not have this problem. With (say) 100 syllabic characters, we might have plenty of drive letters to go around...

ref: "OK, cross-reference your jump drive with your 50,000 ton hull."

owner: "Hmmm... here's 50k... and here's jump-3... that's an 'Argh' drive. Lessee how big they are..."
 
Yep, that's something I loved about Book 2. When a jump drive got hit, it degraded by one letter . Later rules made an acceptable compromise by degrading the drive by one level, but Book 2's implicit damage levels in the drive ratings is superior.

Just think. If English used a syllabary, maybe we'd not have this problem. With (say) 100 syllabic characters, we might have plenty of drive letters to go around...

ref: "OK, cross-reference your jump drive with your 50,000 ton hull."

owner: "Hmmm... here's 50k... and here's jump-3... that's an 'Argh' drive. Lessee how big they are..."
 
The K'kree alien module included rules for book 2 hits on "custom", i.e. book 5 derived, drives.
Each hit causes a 0.2 reduction in drive number.

Thus a 1kt ship built with LBB5, maneuver 6, power plant A, jump 4 would have a damage track like this (to borrow Aramis's format ;) ):
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">JD: 0 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4

MD: 0 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4

5 5 5 5 5 6

PP: 0 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4

5 5 5 5 5 6 6 6 6 6 6 7 7 7 7 7 8 8 8 8 8

9 9 9 9 9 A</pre>[/QUOTE]
 
The K'kree alien module included rules for book 2 hits on "custom", i.e. book 5 derived, drives.
Each hit causes a 0.2 reduction in drive number.

Thus a 1kt ship built with LBB5, maneuver 6, power plant A, jump 4 would have a damage track like this (to borrow Aramis's format ;) ):
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">JD: 0 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4

MD: 0 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4

5 5 5 5 5 6

PP: 0 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4

5 5 5 5 5 6 6 6 6 6 6 7 7 7 7 7 8 8 8 8 8

9 9 9 9 9 A</pre>[/QUOTE]
 
Hmmm. That's not bad.


The closest I came to something I sort of liked was by taking the Book 2 table entries for 100 to 900 tons only, and normalizing the numbers some. But there's still a discontinuity at the Drive-A level that I don't know how to fix elegantly.

Maybe I'm going at this the wrong way. Those tables are only nice for ships in the 100-900 ton range anyway; small vehicles and large dreadnoughts might not make the same kind of generalizations that make it easy to build, say, a Far Trader.
 
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