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Iris valves

FT, I like that M-drive link. I think I'll borrow that. :)

Doyle, IMTU the gradient of the G field depends on the size of the ship and follows inverse-square. A vessel with a single deck would have a non-uniform field as you suggest. However, I have adopted the idea of a 'positive' plate in the floor and a 'negative' plate in the ceiling. This provides a little over 1G at feet and head, and about 0.5 G at stomach. Takes a special breed. On a big liner, though, you can put a big G plate on the bottom deck, put 4 decks of fuel tanks above it, and have a pretty constant field in the higher decks.
 
Personally I don't allow Escheresque AG/IC in my games. AG is constant fixed (in force and orientation) field contained by a hull. All areas are equal, always. Your choice is on or off with a cycle time of minutes. So no gravity-pong with hostiles as the balls either.

Likewise IC is a field effect contained within the hull that exactly counters every vector made by the maneuver drive. So you still feel it if you collide with something (or something hits you), only your own thrust is countered.


Well, it's for another RPG, which is more "over the top" than Traveller (includes shapeshifters, blasters, magic, technology that can turn you intangible, etc).

Wildness and Woolyness is the norm. Having an escher-like building is actually fairly pedestrian ;)


>
 
Well, it's for another RPG, which is more "over the top" than Traveller (includes shapeshifters, blasters, magic, technology that can turn you intangible, etc).

Wildness and Woolyness is the norm. Having an escher-like building is actually fairly pedestrian ;)


>

Ah, and fun certainly! I didn't mean to imply one couldn't do it even for Traveller :)

I did lay out a Traveller tesseract starship (borrowed from a dungeon idea) and an Escher dungeon to torment players with but I don't recall either getting played :(
 
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