Originally posted by Malenfant:
Because the vast majority of players have adopted the new system?
If you're talking about the "vast majority" of earlier edition players, then the correct statement is the vast majority
never bought 3e at all - the first two print runs of 3.0
D&D PHB totalled about 1.5 million books - TSR sold 1 million basic
D&D box sets
in 1989 alone. . .
There's no question that 3e
D&D is indeed The World's Most Popular Roleplaying Game (tm) at the moment, but it's not in the same league as the earlier editions just yet.
Originally posted by kafka47:
Question: why is it with all the permutations that D&D has gone through, we don't about the fracturing of that market?
D&D, in any edition, isn't really a fair comparison when it comes to market presence - there's
D&D, and then there's everything else.
Dungeons and Dragons became a powerful brand name as well as a cultural touchstone - no other roleplaying game comes close in name recognition or market share.
That said, I've heard the argument that
D&D did in fact fracture its market during the 1990s with a glut of settings, releasing
Dark Sun,
Spelljamer,
Birthright, and others which competed with the successful
Forgotten Realms and
Dragonlance lines.
Originally posted by Liam Devlin:
Again, polls aren't accurate in number of posters vs. number of users/ silent majority.
I take the polls for what they are: the expression of the members of this board who chose to vote in the poll.
It's interesting to me that some really passionate
Traveller fans (and a few critics) see this fracturing of the market, but at the same time what little we know about the actual market suggests that many, perhaps most,
Traveller gamers are content with "classic"
Traveller and some third-party add-ons or house rules. It makes me wonder of the ones doing the fracturing are the publishers who insist on trying to take the game in new directions. Do we really need a Rim War setting? Do we really need 1248? To be perfectly honest, these seem like vanity projects by writers who want to "leave their mark on
Traveller," not something intended to meet the needs of the market which is pretty clearly in the hands of people playing original
Traveller.
(And I'm sorry, but I don't share the notion that
T20 is backwards-compatible with classic
Traveller - I've been converting a couple of ships from
T20 to
Traveller, and while it's not difficult to do, the
T20 ships are most defnitely not plug'n'play.)