Originally posted by Aramis:
Airlocks are IMO, "accommodations for the crew."
As are galleys, freshers, and such. Avionics, by FF&S & MT, are relatively tiny.


I'm not altogether sure I'd want to be billeted in the galley or the fresher either.
Originally posted by Aramis:
Airlocks are IMO, "accommodations for the crew."
As are galleys, freshers, and such. Avionics, by FF&S & MT, are relatively tiny.
Actually, these guys are one of those cults....Originally posted by Kurega Gikur:
T20 Polyhedronists (Reformed)
These are more like Unitarians.Originally posted by Kurega Gikur:
Gurpinarians (GURPS)
Which lets you do it in High Guard 2nd Edition, as I just did (see preceding post).If you're going to use the hybrid drives fudge why not go for a HG jump 6 drive instead of the LBB2 JD F?![]()
That's a saving of 21t right there...![]()
The fix I use for things like this is to use the LBB2 first edition drive requirements, i.e. the power plant must equal or exceed the maneuver drive, but isn't needed for the jump drive.
And a computer model 4 has the capacity to run a jump 6 program.
Oh, and build it as a 199t ship, then you only need a crew of one![]()
SZ-1662F61-000000-00000-0 MCr 187 100 Dton Ag=2
SZ-2661661-000000-00000-0 MCr 187 250 Dton
bearing Crew=1
batteries TL=15
Cargo=12 Fuel=15 EP=15 Agility=1 DropT=150
Single Occupancy 12,5 186,8
USP # Dton Cost
Hull, Streamlined Custom 1 100
Configuration Flattened Sphe 6 8
Scoops Streamlined 0,1
Drop Tanks 150 Dton 0,2
Total tonnage 250 Dton
Jump Drive 6 1 17,5 70
Manoeuvre D 1 1 5 7,5
Power Plant 6 1 15 45
Fuel, #J, #weeks J-6, 4 weeks 6 15
Purifier 1 3 0,0
Bridge 1 20 0,5
Computer m/6 6 1 7 55
Staterooms 1 4 0,5
Cargo 12,5
Empty hardpoint 1 1
Nominal Cost MCr 186,79 Sum: 12,5 186,8
Class Cost MCr 39,23 Valid ≥0 ≥0
Ship Cost MCr 149,43
It needs a navigator, engineer, and medic when carrying the drop tank through jump because the total tonnage is then over 200Td. The design does have space for those three extra staterooms, though.Retain the drop tank, and dimension the drives for that:
Spoiler:Streamlined, J-6 & M-1 (with tanks), 100 Dt hull + 150 Dt drop tanks.
Code:SZ-1662F61-000000-00000-0 MCr 187 100 Dton Ag=2 SZ-2661661-000000-00000-0 MCr 187 250 Dton bearing Crew=1 batteries TL=15 Cargo=12 Fuel=15 EP=15 Agility=1 DropT=150 Single Occupancy 12,5 186,8 USP # Dton Cost Hull, Streamlined Custom 1 100 Configuration Flattened Sphe 6 8 Scoops Streamlined 0,1 Drop Tanks 150 Dton 0,2 Total tonnage 250 Dton Jump Drive 6 1 17,5 70 Manoeuvre D 1 1 5 7,5 Power Plant 6 1 15 45 Fuel, #J, #weeks J-6, 4 weeks 6 15 Purifier 1 3 0,0 Bridge 1 20 0,5 Computer m/6 6 1 7 55 Staterooms 1 4 0,5 Cargo 12,5 Empty hardpoint 1 1 Nominal Cost MCr 186,79 Sum: 12,5 186,8 Class Cost MCr 39,23 Valid ≥0 ≥0 Ship Cost MCr 149,43
It needs a navigator, engineer, and medic when carrying the drop tank through jump because the total tonnage is then over 200Td.
Drop tanks don't enable extra hardpoints because hardpoint allocation assumes hull material solid enough to support a turret, and drop tanks are too flimsy for that.No, why would it?
You recalculate drive performance when you add a drop tank, nothing else. Drop tanks can be retrofitted to an existing ship without affecting crew requirements (or hardpoints).
Why would a 200 Dt ship need more crew than a 199 Dt ship? Why would a 201 Dt ship require more crew than a 200 Dt ship? It's just am arbitrary limit.Why would having a fragile fuel tank make the ship any less difficult to fly?
It woudn't. The rules treat ships below 200 tons differently.
No, a Navigator is needed over 200 Dt, not at 200 Dt. In HG the Command Section and Service Crew is proportional to ship size.Significantly, it's only at the 199-200 ton threshold that adding drop tanks requires additional crew that affect a game mechanic (navigator to enable Jump, engineer to avoid a misjump penalty).
It's a requirement, just as the requirements in LBB2. There are no stated penalties in LBB2 either.... and while the navigation section (again, High Guard) scales with ship size, there's no penalty in the rules for manning shortfalls as long as you have at least one navigator.
BA-K932563-J41100-34003-0 MCr 12 923 11 100 Dton Ag=2
BA-K931363-J41100-34003-0 MCr 12 923 16 650 Dton
bearing 1 11 Z Crew=132
batteries 1 11 Z TL=12
Troops=35 Cargo=63 Fuel=555 EP=555 Agility=1 DropT=5550 (Z=54)
Dual Occupancy 63 12 923
USP # Dton Cost
Hull, Unstreamlined Custom K 11 100
Configuration Buffered Plane 9 3 885 8
Armour 18 J 2 886 4 329
Drop Tanks 5 550 Dton 6
Total tonnage 16 650 Dton
Jump Drive 3 1 666 2 664
Manoeuvre D 2 1 555 389
Power Plant 3 1 1 665 4 995
Fuel, #J, #weeks J-3, 4 weeks 3 555
Bridge 1 222 56
Computer m/6 6 1 7 55
Staterooms 5 20 3
Staterooms, Half 162 324 41
Cargo 63
Triple Turret 2/bat Missile 3 54 108 243 108 turrets organised into 54 batteries.
Triple Turret Beam 3 1 1 3
Single Turret Fusion 4 1 2 2
Triple Turret Sand 4 1 1 1
Nuclear Damper 1 1 50 50
Meson Screen 1 1 90 80
Nominal Cost MCr 12 922,64 Sum: 63 12 923
Class Cost MCr 2 713,75 Valid ≥0 ≥0
Ship Cost MCr 10 338,11
Crew & High 0 Crew Bridge 10
Passengers Mid 0 132 Engineers 29
Low 0 Gunners 70
Extra SR 0 Frozen Service 23
# Frozen W 0 0 Flight 0
Marines 35 Marines 35
Why make it so big and expensive?199Td (TL 15)
20 ton jump drive (J6, but fuel- and power-limited to J5)
10 ton power plant TL 15 (Pn=5)
22 ton maneuver drive (4G)
110 tons fuel (J5 plus 4 weeks Pn=5)
Mod/5 computer
1 stateroom
8 tons cargo
Crew=1 (pilot)...
SZ-0662F61-000000-00000-0 MCr 148 70 Dton Ag=2
SZ-1661661-000000-00000-0 MCr 148 175 Dton
bearing Crew=1
batteries TL=15
Cargo=2 Fuel=10,5 EP=10,5 Agility=1 DropT=105
Single Occupancy 2,3 148,0
USP # Dton Cost
Hull, Streamlined Custom 0 70
Configuration Flattened Sphe 6 5,6
Drop Tanks 105 Dton 0,1
Total tonnage 175 Dton
Jump Drive 6 1 12,3 49
Manoeuvre D 1 1 3,5 5,3
Power Plant 6 1 10,5 31,5
Fuel, #J, #weeks J-6, 4 weeks 6 10,5
Bridge 1 20 1
Computer m/6 6 1 7 55
Staterooms 1 4 0,5
Cargo 2,3
Nominal Cost MCr 147,97 Sum: 2,3 148,0
Class Cost MCr 31,07 Valid ≥0 ≥0
Ship Cost MCr 118,37
Technically not allowed:20 ton jump drive (J6, but fuel- and power-limited to J5)
10 ton power plant TL 15 (Pn=5)
HG said:On any given ship, the power plant number must at least equal the jump number or the maneuver number, whichever is higher.
...
Fuel tankage must be sufficient to contain a full load for the power plant and the jump drive.
It's absolutely an arbitrary limit! Traveller does that sometimesWhy would a 200 Dt ship need more crew than a 199 Dt ship? Why would a 201 Dt ship require more crew than a 200 Dt ship? It's just am arbitrary limit.
Good catch.No, a Navigator is needed over 200 Dt, not at 200 Dt.
Drop tanks are self-contained and require no maintenance once installed. There should be no impact on command section or service crew workloads.In HG the Command Section and Service Crew is proportional to ship size.
It probably should be. It's not.But it is not just crew, but also e.g. bridge that is proportional to ship size. If a drop tank adds to ship size, then a bigger bridge would be needed.
That's my point. You can add drop tanks that would impose additional navigation crew requirements without penalty for not having that crew -- except that at least one navigator is required for ships over 200Td.It's a requirement, just as the requirements in LBB2. There are no stated penalties in LBB2 either.
Which doesn't really speak to the question of the arbitrary additional crew requirement at 200Td.In support of my position I will use a published design, the infamous Eurisko from JTAS#10:Spoiler:
![]()
Or as close as I can come in a few minutes, yes it's a few Dt and MCr off, but fairly close:
Note that Bridge size and Service Crew are based on the hull size (11100 Dt), not the total tonnage (16650 Dt). If the Bridge were based on total tonnage (16650 Dt × 2% = 333 Dt), the ship would be over tonnage. The Service Crew is 11100 Dt / 100 × 2 ≈ 23 (presumably the Eurisko rounds down, while my spreadsheet rounds up, explaining the differing crew sizes [131 vs. 132]).Code:BA-K932563-J41100-34003-0 MCr 12 923 11 100 Dton Ag=2 BA-K931363-J41100-34003-0 MCr 12 923 16 650 Dton bearing 1 11 Z Crew=132 batteries 1 11 Z TL=12 Troops=35 Cargo=63 Fuel=555 EP=555 Agility=1 DropT=5550 (Z=54) Dual Occupancy 63 12 923 USP # Dton Cost Hull, Unstreamlined Custom K 11 100 Configuration Buffered Plane 9 3 885 8 Armour 18 J 2 886 4 329 Drop Tanks 5 550 Dton 6 Total tonnage 16 650 Dton Jump Drive 3 1 666 2 664 Manoeuvre D 2 1 555 389 Power Plant 3 1 1 665 4 995 Fuel, #J, #weeks J-3, 4 weeks 3 555 Bridge 1 222 56 Computer m/6 6 1 7 55 Staterooms 5 20 3 Staterooms, Half 162 324 41 Cargo 63 Triple Turret 2/bat Missile 3 54 108 243 108 turrets organised into 54 batteries. Triple Turret Beam 3 1 1 3 Single Turret Fusion 4 1 2 2 Triple Turret Sand 4 1 1 1 Nuclear Damper 1 1 50 50 Meson Screen 1 1 90 80 Nominal Cost MCr 12 922,64 Sum: 63 12 923 Class Cost MCr 2 713,75 Valid ≥0 ≥0 Ship Cost MCr 10 338,11 Crew & High 0 Crew Bridge 10 Passengers Mid 0 132 Engineers 29 Low 0 Gunners 70 Extra SR 0 Frozen Service 23 # Frozen W 0 0 Flight 0 Marines 35 Marines 35
Drop tanks are self-contained and require no maintenance once installed. There should be no impact on command section or service crew workloads.In HG the Command Section and Service Crew is proportional to ship size.
It's to push the limit on both the 199-ton crew size exemption and the effect of disregarding drop tanks for ship (and thus crew) size determination.Why make it so big and expensive?
If the total size including drop tanks counted as ship size then this would be legal:Spoiler:
70 Dt hull + 105 Dt drop tank = 175 Dt total, J-6 & M-1 @ 175 Dt.
Code:SZ-0662F61-000000-00000-0 MCr 148 70 Dton Ag=2 SZ-1661661-000000-00000-0 MCr 148 175 Dton bearing Crew=1 batteries TL=15 Cargo=2 Fuel=10,5 EP=10,5 Agility=1 DropT=105 Single Occupancy 2,3 148,0 USP # Dton Cost Hull, Streamlined Custom 0 70 Configuration Flattened Sphe 6 5,6 Drop Tanks 105 Dton 0,1 Total tonnage 175 Dton Jump Drive 6 1 12,3 49 Manoeuvre D 1 1 3,5 5,3 Power Plant 6 1 10,5 31,5 Fuel, #J, #weeks J-6, 4 weeks 6 10,5 Bridge 1 20 1 Computer m/6 6 1 7 55 Staterooms 1 4 0,5 Cargo 2,3 Nominal Cost MCr 147,97 Sum: 2,3 148,0 Class Cost MCr 31,07 Valid ≥0 ≥0 Ship Cost MCr 118,37
I obviously don't think that this ship is legal...
Technically not allowed:
So you are arguing that crew requirements are sometimes based on total tonnage including drop tanks, and sometimes on just hull size?
It's to push the limit on both the 199-ton crew size exemption and the effect of disregarding drop tanks for ship (and thus crew) size determination.
It's 1000Td of ship + tank, flown by one guy.
I'm arguing the elements of the crew requirements that matter from a game-mechanic perspective don't change when you add drop tanks if you're starting above 200 tons.So you are arguing that crew requirements are sometimes based on total tonnage including drop tanks, and sometimes on just hull size?
But you are arguing that is not correct?
I don't have a problem with that.
So you are arguing that crew requirements are sometimes based on total tonnage including drop tanks, and sometimes on just hull size?
I am indeed arguing that is incorrect. That combination really needs two engineers, a navigator, and likely a medic due to the resulting crew size. 50+ tons of drives aren't going to take care of themselves, and a 1000-ton ship should have a navigator.
I'm arguing that you can't build a ship designed to operate in a configuration totaling over 200 tons that doesn't have a navigator, medic, and at least one engineer for the same reason you can't build a ship that has only two weeks of power plant fuel even though its mission profile would never call for more than that.
In other words, sure -- it'd work. It's just not allowed by the rules.
LBB5 said:Every ship requires a bridge for control of the drives and electronics and for navigation. Such a bridge (designated as the main bridge or prime bridge) requires 2% of the ship's tonnage (minimum: 20 tons)...
LBB5 said:Command Section:
...
On large ships (over 20,000 tons), the number of personnel in the command section should amount to 5 per 10,000 tons of ship.
LBB2 said:Engineer: Any ship with tonnage 200 tons or more must have one engineer (with minimum engineer-I skill) per 35 tons of drives and power plant.