If you want to add extra rules or extra chrome to YTU, great! But don't blame it on LBB2...
It's chrome, but its consistent with the rule.
Read the skill description, and the Generate software description. A single Pilot can fly an interstellar ship. The Navigator is there to offload some tasks from the Pilot, and make the ship more efficient.
Read the Navigation skill, and the Pilot skill. Pilot does not include interstellar course plotting.
If Generate replaces a navigator (because a pilot
can provide the input) then there should be no need for a navigator on
any starship, and the description of the Generate program should explicitly state that it replaces the navigator. And yet, navigators are
required except on the smallest ships.
This strongly suggests that the only pilots who can provide the necessary input are those with Navigation skill. J-o-T skill should suffice, since it provides all skills at level 0.
I can't see any tasks that a 201 Dt ship's crew has to perform, that a 200 Dt ship's crew doesn't also have to perform.
It's just a smaller relative extra cost for the same benefit for the larger ship.
One extra crew stateroom in a ship with 200 Dt payload (say Subbie), small extra cost relatively.
One extra crew stateroom in a ship with 20 Dt payload (say Scout), large extra cost relatively.
But that is just my opinion, of course.
That's my point. It's a carve-out for smaller ships that can't spare the room for additional crew. The Navigation
skill is always required, but it isn't mandated to be a designated crew position on small ships -- it can be done by a Pilot-2/Nav-2 individual, performing as Pilot-1/Nav-1, or perhaps even Pilot-2 plus Nav-1 or J-o-T if the Generate program is in use. But once the ship is big enough to spare space for a separate navigator, it's a required crew position.
On the other hand, engineering is kind of weird. Size A Drives in a Type S don't need an engineer to avoid the misjump DM, but do in a Type A. On the other hand, those drives need 40 tons of fuel in a Type S, but only 30 in a Type A. Perhaps there's a connection?
But the rules don't say that, they say that drop tanks can be added to any design, and when you do you have to recalculate drive performance and nothing else.
See the published design I quoted before.
That design was specifically designed to min-max its capabilities in the context of a tournament scenario. Specifically, it met the scenario's minimum Jump capability requirement in a way that would not be acceptable for "real"-world operation.
The rules don't require any specific computer to be installed, you just can't perform some jumps without it. Perfectly legal.
The fuel capacity does not have to "work out" for some combination of jumps. As long as you have enough fuel for 4 weeks and a full jump you can have as much extra fuel as you feel like, cf Mercenary Cruiser.
These are indications that the design is being presented in bad faith. While perhaps technically allowed, they're absolutely an invitation for a referee to exploit its weak points.
"You've encountered space debris on a collision course with your ship. Roll to notice it... and take a fuel hit if you don't."
"What debris?"
"The debris your navigator would have known was there from the charts... if you had a navigator"
"But that'd destroy my fuel tanks!"
"It'd have bounced off ordinary hull material, but that's not my problem. Roll."
Note that the ship can't make J-4 with the drop tank since it would require 331 × 40% = 132.4 Dt jump fuel. Still legal since it can make J-4 by dropping the tank.
or having 1.4Td extra fuel in the 199Td portion, or having slightly larger drives and tanks. I didn't work it up other than "drop tanks = 40% of (199Td + drop tanks)" and "M-Drive is 2% of (199Td + drop tanks)".
Yes, I agree that is perfectly legal, if a bit wasteful, since the ship without drop tanks only needs 39.8 Dt jump fuel.
I see you now say a crew of one, so based on crew requirements for 199 Dt, is enough. I thought you maintained that crew requirements had to be based on total tonnage including the drop tank?
If the tank is going to be dropped, I'm ok with basing crew requirements on the basic hull. If it's just being used to cut hull costs and save on crew (that is, it's intended to be carried constantly) I'm not.
Intent matters.