For my never-finished Traveller Online, I chose to model the travel delay. A contributing factor to that was my own lack of time to spend playing; I might have a small chunk of time in the morning, and a few minutes during coffee break, lunch, and afternoon break, but probably no time in the evenings. Hence, time would flow in such a way that ~ 2.3 hours was the time it took to jump from one system to another; close enough to fit my schedule of work-breaks.
I usually feel like dusting it off and working on it in the Springtime. Hmmmm. Last year, I split the client completely from the database, and had a true 3-tier system. The client talks to the server via a text protocol, meaning anyone who wanted to could develop their own client in their language of choice.
I still have the link. The server's not up, so you can't run it
http://home.comcast.net/~downport/etc/tol/index.html
I usually feel like dusting it off and working on it in the Springtime. Hmmmm. Last year, I split the client completely from the database, and had a true 3-tier system. The client talks to the server via a text protocol, meaning anyone who wanted to could develop their own client in their language of choice.
I still have the link. The server's not up, so you can't run it
http://home.comcast.net/~downport/etc/tol/index.html