Traveller needs its Identity Crisis fixed before this even starts. To do it this way would make the MMPorg define Traveller to new players. Anything before that becomes "So?" Though they may buy more rpg books if the game is popular.
The MMPORG should be AFTER there is a Wider, more solid Market Presence of Traveller, Worldwide. It would produce more funds, so that it could insure game is cutting edge.
I think as a goal we should go for immersion, not with silly helmets, but work on/find out who is making an engine that can transition from a Spaceflight situation to First Person seamlessly, or with a little lag time between "levels"
In City of Heroes, they are experimenting with it with Super Bases, They are Player set, and Immobile. I am talking about PCs running up to a Starport, jumping in a ship and taking off into possible combat with other ships.
Must also find a method to make level progression less like D&D and more like true experience.
This will be hard, but we are all smart.