• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Modular Freighters

Actually jump tugs carrying lighters through jump (self propelled lighters, like spaceship, or dumb barges, like cargo pod that require maneuver tugs at origin and destination ) -and GURP have all the mecanic for it if you find Book 2 too sketchy - beat any other mode of transportation because the jump tyg do not run to the planet, with the consequence that the costly jump drive are in use 7 days out of 8.

Much discussion of that system in the tread about drop tanks

selandia
 
The advantage of containers is that they're dirt cheap, universal, and disposable if necessary. In general, they're rigid enough (thanks to the corrugated metal sides) but as cheaply built as possible (using thin metals).

They are uninsulated, can be air tight, but not necessarily air tight, nor water tight for that matter. But the do need to be weather resistant.

I can see how a space container may have a minimum requirement of being air tight so as to be able to survive vacuum, and possibly lightly insulated. This is only in order for the containers to potentially survive transfer in vacuum, not necessarily for them to be able to maintain long stays in vacuum.

With all of these lack of inbuilt infrastructure, containers rely upon the host ship for environmental support. If you want refrigerated containers, put them in a refrigerator rather than installing and maintaining individual coolers on individual containers.

Naturally, the true definition of the container is its size, and handling conditions. Thus being able to be stacked and secured and handled generically. There are certainly load conditions as well (I imagine the container system is not designed to handle containers filled with lead, there's some kind of maximum weight allowed, as well as dimensional requirements).

At the same time, if you wanted to make an insulated, self powered, container that can leverage the existing transport infrastructure, that can be accommodated.

The modular concepts are all too expensive to simply manage holes in space filled with stuff. A modular ship, unloaded, will have (possibly) less volume, and less weight than a ship with a large hold designed to carry regular containers.

At the same time, the individual modules will weigh and cost more than the containers, thus leaving them sit around on a starport tarmac, either filled or empty, is a waste of money and resources. And in the end, the loadout of a modular ship will have more weight with less total volume than the loadout of a container based ship.

Containers are cheap enough to just leave in stacks as they put the burden of structural infrastructure on the port and ships (thus no power, no armor, no insulation, etc.). You can't run out of insulated containers because there aren't any. They're literally all the same and produced by the zillions, making them very versatile even if they represent the lowest common denominator of the needs for transport.

Modular ships make sense for different roles of the ships, but freight isn't one of those roles (at least not mainstream), and it's also why the modular components show up on something like the modular cutter. You don't necessarily see a ship that can take a passenger module or a freight module. If there's that much of a need, a specific ship will fill it cheaper, more reliably, and more efficiently than a modular one. And businesses love cheap and reliable.
 
For heavely traveled lanes why not a Battlerider type transport. It carries 200 or 400 ton Spaceships with packed cargo. Just jump in and the cargo pods with engines seperate and go on their way to either the shipment hub or the next carrier. Have a central area on the rider where the crews can leave their ships via a tubewalk during jump and mingle.

I think one of the MT-era JTAS News Articles mentioned 'Jump-Frames' - more-or-less what you're describing, but the economics behind it was driven by the difficulty in getting Jump-Drives repaired in the Rebellion Era: far better to concentrate resources on a carrier-vessel than the numerous small ships that would need drive repairs if they were to operate on their own.
 
Actually the "Clipper" in MGT "borrows" heavily from it's TNE forerunner (also called a Clipper) and both share the same set of problems:

b) Modules have no drives

If the modules had drives like the LASH barges from GT they could at least do in-system operations independently. The Clipper modules need an extensive infrastructure and powerful tugs/transports

Your TNE analysis is a bit off, as the Clippers in TNE were re-cast from commercial vessels to military vessels before they had a chance to enter commercial service. The commercial clippers could well have been designed to have drives - indeed some of the military modules (IIRC the accomodation ones) had drives to allow them to function as lifeboats.
 
That's how FedEx ships things now - a scad of big modules form-fitted to the interior of a converted passenger-jet, more or less.

I suppose a custom-built LASH-like starship could have an open, central spine, and cutter modules could be attached to them. When the ship arrives at destination, the starport sends out a horde of cutters to grab the modules and attach new ones.

FWIW, IMTU every starship that hauls significant cargo has its hold laid out to accept as many Cutter Modules as it can, as a convenience to potential freight shippers.

Also note that a Slow Pinnace, properly configured, can also accept a Cutter Module for carriage, if architects would like to save 10 displacement tons or so on a starship design (for example).
 
Years ago I actually designed one of these. I'll have to see if I can find the drawings. Anyway it was a module at the front that housed the flight deck, cabins and, some 2nd class passenger space. There was a tube that could telescope between this module and an engine module at the rear of the ship. This contained a drive that allowed for a certain overall weight or less to be moved and jumped along with the fuel for this.
In between went a series of rectangular containers of standard size. The exact number could be varied and the two ship module sections acted like a vise clamping them in place. This allowed the freigher to carry a variable number of containers efficently. This also allowed the ship to insert and remove any container without having to dig through the cargo in general. The containers were much like modern day container ship ones: Air tight (or nearly so), could be insulated, could be temperature controlled, or have special interior conditions. Each simply pluged into the telescoping boom of the ship for power from the engineering section as necessary.
Maximum flexibility, a few passengers to boot and, efficency on fuel due to being able to adjust for cargo size.
 
I have designs and many have deckplans for the following 30t Modules
]
Outpost Modules

Command & Control (Hostile Area)

Command & Control (Support/Standard)

Hydroponics

Lounge

Medical General Purpose

Engineering Primary Power (4 point attachments)

Engineering Outpost Center point (5 points of attachment)

Quarters Standard (any time usage)

Quarters Expanding (BTE Special)

Outpost Support Module (BTE Special)

Outpost Support Module Hostile (BTE Special)

Small Craft Outpost Maintenance (BTE Special)

Base Defense (BTE Special)

Commercial Shop

Mini Space shop

Mini Space Shop Support Dock

Pressurized Shelter (JTAS #5)

Ground Base, folding (GURPS)
(Tons giving of open base, 30t closed)


Ground Base, Double Decker (BTE Special)
(Can not be used until expanded to open position, folded wt given in tons,

Medical Low Berth Support

Recreation

Lab/Research



Dave Chase
 
>Each simply pluged into the ***telescoping*** boom of the ship for power from the engineering section as necessary

why telescoping ? its almost definitely an unstreamlined ship even when unloaded so it shouldnt be a big deal to just clip containers onto eachother so that they are 3 or four layers deep if neccessary
 
>Each simply pluged into the ***telescoping*** boom of the ship for power from the engineering section as necessary

why telescoping ? its almost definitely an unstreamlined ship even when unloaded so it shouldnt be a big deal to just clip containers onto eachother so that they are 3 or four layers deep if neccessary

I assumed that doing a jump involved generating a field effect of some sort around the ship. By moving the engine section forward or back you formed the most compact shape possible making the ship more efficent in terms of fuel use.
 
Back
Top