AnotherDilbert
SOC-14 1K
First iteration:
MCr 400, 400 Dt, J-4, M-6, Agility-6, streamlined, scoops, purifier.
Armour 5, so the M-drive is safe from civvies and safe from crits by nukes.
Heavy on sandcasters, to counter the hopefully few hits that will slip through the agility.
An extra stateroom, emergency low berth, and some cargo space for extended patrols.
Jump fuel in internal demountable tanks, so can free up some internal space for reduced range.
No small craft, have to economise somewhere...
Not too bad?
And here comes the drop tanks:
In peace-time you can add a drop tank or two, reducing performance to J-3 and M-4. This allows you to reduce the internal demountable tanks, freeing up say 80 Dt cargo, enough for a module with a couple of small smallcraft, a section of marines, and some extra cargo space. You can still make J-2 if the tanks are shot up.
This would increase mission endurance and facilitate harassing civilians.
MCr 400, 400 Dt, J-4, M-6, Agility-6, streamlined, scoops, purifier.
Armour 5, so the M-drive is safe from civvies and safe from crits by nukes.
Heavy on sandcasters, to counter the hopefully few hits that will slip through the agility.
An extra stateroom, emergency low berth, and some cargo space for extended patrols.
Jump fuel in internal demountable tanks, so can free up some internal space for reduced range.
No small craft, have to economise somewhere...
Not too bad?
Code:
CE-41469J2-530000-25003-0 MCr 421 400 Dton
bearing 3 11 2 Crew=10
batteries 3 11 2 TL=15
Low=1 Cargo=8 Fuel=199 EP=39 Agility=6
Dual Occupancy 8 527
USP # Dton Cost
Hull, Streamlined Custom 4 400
Configuration Needle/Wedge 1 48
Scoops Streamlined 0
Armour 5 5 24 19
Jump Drive 4 1 20 80
Manoeuvre D M 6 1 23 48
Power Plant 9 1 39 117
Fuel, #J, #weeks J-4, 4 weeks 4 39
Purifier 1 3 0
Bridge 1 20 2
Computer m/9fib J 1 26 200
Staterooms 5 20 3
Staterooms, Half 6 12 2
Low Berths Emergency 1 1 0
Cargo 8
Demountable Tanks J-4 1 160 0
Triple Turret Missile 3 2 2 5
Mixed Turret Full 1 1
Weapon Pulse 2 1 1
Weapon Sand 3 2 1
Mixed Turret Full 1 2
Weapon Fusion 5 1 2
Weapon Sand 3 1 0
Nominal Cost MCr 526,64 Sum: 8 527
Class Cost MCr 110,59 Valid ≥0 ≥0
Ship Cost MCr 421,31
Crew & High 0 Crew Bridge 2
Passengers Mid 0 10 Engineers 3
Low 0 Gunners 4
Extra SR 1 Frozen Service 1
# Frozen W 0 0 Flight 0
Marines 0 Marines 0
And here comes the drop tanks:
In peace-time you can add a drop tank or two, reducing performance to J-3 and M-4. This allows you to reduce the internal demountable tanks, freeing up say 80 Dt cargo, enough for a module with a couple of small smallcraft, a section of marines, and some extra cargo space. You can still make J-2 if the tanks are shot up.
This would increase mission endurance and facilitate harassing civilians.
Last edited: