I'm posting this here in IMTU now, a blend of what I hashed out here and on me blogg:
I've been cobbling together a strict LBB123 TU, and exploring the possibilities of a small-ship, small-empire TU. This has led me to a re-assessment of the Scout Service, going only by interpretation of what I find in LBB123, second edition.
I started from these points:
LBB3 does NOT assume a single Interstellar Government.
LBB3 system generation tends to produce many, many underpopulated and underdeveloped worlds, whose survival separate from an interstellar community would be far from assured. IMTU, this indicates some sort of dark age similar to the OTU Long Night.
In LBB3 subsector generation, scout bases tend to be widely distributed. Going by LBB1, these all welcome detached duty scouts for free fuel and board - so a widespread, single Scout service throughout human space.
Interestingly, nothing in LBB123 says anything about the Scout Service belonging to any government, any more than do the Merchants.
Which Leads Me To Introduce, IMTU:
The INDEPENDENT INTERSTELLAR SCOUT SERVICE
The Scouts are an independent polity in the service of humanity, maintaning neutral communication links and supporting exploration. Their ultimate goal is to hold back the night: to prevent a new Dark Age from occurring.
They can be found, and serve, throughout human space and the Beyond. They are associated with no one government. They are a separate entity: they make treaty with individual worlds and empires, and to a greater or lesser extent are accepted as providing a vital service throughout human space. They provide communication via a network of couriers (long jump and short.) They explore frontiers of human space; they constantly re-survey known areas (that cr.10,000 jumpchart? A Scout probably made it.) Scout neutrality is a watchword; though in practice, it's a little difficult to maintain on the ground. Detached service scouts are a useful tool when actions that might be beneficial to interstellar humanity run afoul of the local polity.
The Scouts are financed from postal/communication charges both at the individual level and at the planetary/polity government level: by and large, having a scoutbase in your system is a boon worth maintaining.(The legendary Beowulf's distress call IMTU would be much more likely to be answered by an S-ship than a T.) They also receive a certain amount of revenue for navigation and the maintenance of local "Library" archives. Anyway, the heart of the Scout Service, the Scout/Courier, is cheap and easy to run. Detached duty scouts require no payroll, and no pension.
Scouts IMTU are renowned for their reliability and bravery. Look at LBB1 CharGen: they're resourceful (all that JOT) but straight-shooters (no crook skills
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consummate Spacers (all pilots, lots of spacer-type skills.) But a lot of them die - that's a tough survival roll for anyone without a lot of endurance.
IMTU, The Independent Interstellar Scout Service has for its logo a black circle, in which a hand grips a flaming torch, in gold. Motto: "We Part The Dark."