I believe that's a fallacy. So I've been told, anyway.Andy Slack wrote some articles for WD that had something on this subject. He pointed out that since worlds 8+ prohibited M-drives of 1G from taking off...
Hans
I believe that's a fallacy. So I've been told, anyway.Andy Slack wrote some articles for WD that had something on this subject. He pointed out that since worlds 8+ prohibited M-drives of 1G from taking off...
I believe that's a fallacy. So I've been told, anyway.
Hans
I didn't mean that Andy didn't write it. I meant that it's not true. With constant accelleration and a lifitng body, a vehicle with 1G maneuver drive can achieve escape velocity from a size 9 or 10 world.Huh, I have the articles right in front of me...maybe I'm taking too many painkillers again and am reading them upside down.
Nope...says so right here...
"On planets of size 8 or greater and of the same order of density as Earth, a Free Trader -or anything with a 1G drive - cannot take off...
After reading some responses, I went back and re-read the OP. Did I miss something?
I did.
Sorry for my "sorry" reply, Ty. I did read the OP...I just didn't read it as closely as I should have. Missed the critical part of the question.
On a tangental note...
I sure like the original Traveller idea (an idea that was evidently dropped from Classic Traveller) of ships with M-1 drives not being able to make escape velocity from worlds Size 8+.
Kinda like what you're doing here, it is a tool to make worlds different from each other. It may indicate why a major jump route (tip of the hat to Hans) with a lower tech or lower class starport has more traffic than a close world with better facilities. It makes up for some of the "other factors" that spacers have to deal with.
For example, a world that is Size 8 with little atmosphere is a tough place for a M-1 Tramp Trader. Unless that world has a High Port, the Tramp is stuck making orbit and using shuttles from the downport to ferry cargo down. This could add another whole day to the ship's stay at the world (usually 1 day for refuel, unload, restock, and repair to 2 days). No downport shuttles means the ship has to use it's own ship's vehicles.
"How many trips will it take in the air/raft to unload the ship?"
"What do you mean it's an open-top air/raft?"
"What do you mean the ship doesn't have an air/raft?"
...And for your perusal...what if a world has a fanatically pro-environment government and won't allow starships to enter their atmosphere (pollution from the drives, or somesuch). Only "green" shuttles are allowed (and they cost twice as much as normal) for interface traffic...
For dramatic reasons, I need a couple of facts for MTU rationalized. As I'm running dry in that department of late, I decided to solicit help. I can think of no better group than the CT grognards of COTI. So I need a plausible rationale for this fact:
Starships larger than (say) 200 tons must land at dedicated facilities (i.e., starports). (I need this to stage dramatic "amphibious invasions" where small dropships land troops in hostile territory; where a world's starport is a major strategic objective.)
So...any ideas on how to rationalize this?
MTU is a CT "small ship" universe. The main technological difference is that gravitic manupulation has not been harnessed for widespread planetary transport. My TL13 high tech troops ride fusion powered tiltrotor troop carriers or air cushion vehicles into battles. Main battle tanks are still largely tracked, as God intended.
Ships have artificial gravity, but the technology requires 2 plates (floor and ceiling). So no propulsion (thanks Aramis).
There is wishywashy Anti-Gravity in Traveller! So, bottom line is one way or another they can do what they want. But ... too support the concepts that have been suggested.
- Friction is friction... its expensive to repair large ships.
- All it takes is one Hindenberg to have people insist on not landing dirigibles in the middle of the cities, there oceans or farmlands.
I see this as something similar to weapons laws, your universe just doesn't do it. Even the military cannot normally risk it.
With constant accelleration and a lifitng body, a vehicle with 1G maneuver drive can achieve escape velocity from a size 9 or 10 world.
True. Without an atmosphere it's a different matter.You're assuming the world has an atmosphere on which to glide.
As someone else pointed out, the rule makes no sense even for worlds without atmospheres, since Class A and B starports tend to have orbital components. It would make more sense if it was Class C starports on worlds with atmospheres 0-3.With or without atmosphere, Traveller dropped the idea. But...I sure like the way it adds texture and character to worlds.
As someone else pointed out, the rule makes no sense even for worlds without atmospheres, since Class A and B starports tend to have orbital components. It would make more sense if it was Class C starports on worlds with atmospheres 0-3.
A clarification is in order. As a rule of thumb I consider it expense if to land larger vessels. But these are suggestions the campaign in discussion. For mine the military does what the military does. For my high tech ports, gravitic sled/tugs are available to assist large ship landing. All of this has a cost of course!I agree...I must confess that I don't allow anything to land that is bigger then 1000 tons is because I want a rationale for the players to use small craft more often. Leave the ship in orbit, take the launch down, use the local lighter pilots for cargo transport and handling - more things for the players to spend money on.
When ships the size of a couple of battleships can land on the ground and flatten the enemy fort why bother with landers and marines? Just use those goofy monitor things from Dune. Cruise the big sucker around and use it's meson bays on the enemy troops.
A clarification is in order.
Personally, I just don't like the floating down to land feel in the game. I want active re-entry with ships plowing down at high speed and landing on long runways. Noise, flame, the smell of burnt booster fuel.
Sort of like this Berkey painting? Perhaps grav drives do things to atmospheres that are universally considered "unpleasant" to be around at the time of usage.
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