A workable (but math intensive) solution was to apply the mod only to attributes... several friends have done this, and it worked well for the more difficult tasks. Not so well for the easier ones.
An idea:
For easier tasks, multiply the skill. For harder tasks, divide the attribute....
Example: Joe Nermal (666666-6, Pilot 2)
Easy Pilot (6+(2x4))=14-
Average Pilot: (6+(2x2))=10-
Difficult Pilot: 6+2=8-
Formidable Pilot: ((6/2)+2)=5-
Improbable Pilot: ((6/4)+2)=3-
BTW, the Vilani Marine had 20 levels of skill and a 15 Str. 30 points good enough for you? Good enough to kill anybody he hit in the head.
An idea:
For easier tasks, multiply the skill. For harder tasks, divide the attribute....
Example: Joe Nermal (666666-6, Pilot 2)
Easy Pilot (6+(2x4))=14-
Average Pilot: (6+(2x2))=10-
Difficult Pilot: 6+2=8-
Formidable Pilot: ((6/2)+2)=5-
Improbable Pilot: ((6/4)+2)=3-
BTW, the Vilani Marine had 20 levels of skill and a 15 Str. 30 points good enough for you? Good enough to kill anybody he hit in the head.