Pyrrhic Victory
SOC-1
I just picked up the players guide after reading through T20 lite. I must say, I wasn't prepared to like a d20 incarnation of Traveller, but I ended up liking it. That said, I've got some questions:
First - There are restrictions on joining the Navy, Marines, Scouts, etc if you aren't from a planet that has some form of Interstellar or Spacefaring capability. How does that get interpreted for low - mid tech planets inside the Imperium? Do the Imperial Marines, Navy and Scouts draw their recruits only from High tech worlds? Do you make an exception for worlds that have a Naval or Scout base on them?
Second - How far into prior history do you carry homeworld restrictions? If a player from a low tech planet joined the Merchants for a couple of terms, would that make him eligible to join the Corsairs or become a Traveller class?
Thanks!
Ed
First - There are restrictions on joining the Navy, Marines, Scouts, etc if you aren't from a planet that has some form of Interstellar or Spacefaring capability. How does that get interpreted for low - mid tech planets inside the Imperium? Do the Imperial Marines, Navy and Scouts draw their recruits only from High tech worlds? Do you make an exception for worlds that have a Naval or Scout base on them?
Second - How far into prior history do you carry homeworld restrictions? If a player from a low tech planet joined the Merchants for a couple of terms, would that make him eligible to join the Corsairs or become a Traveller class?
Thanks!
Ed