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Services and their Weapons

Originally posted by Fritz88:
Shore parties, sure. But, that doesn't normally entail FGMPs and loads of Gauss rifles, IMHO anyway. If you need that, its not a shore party, its an invasion!
Sure, but ain't that what a shore party is on a smaller scale. IN is TL15, why carry popguns? Law level aside, there is no reason to go without FGMPs and Gauss rifles or whatever the best is available IYTU.
 
Personally, I would have the Navy shore parties fairly well armed. Seems typical of the 19th century steam ship flavor of CT, at least. Marines are great for punative expeditions, raids, and spearheading invasions, but why tie up your front line strikers on patrol cruisers piddling around showing the flag and protectioning the peace in space.

I think of the begining of Falkenberg's Legion by Jerry Pournelle with a desperate rescue attempt by a few Navy officer and ratings with a gig. Always struck me as a very "Traveller" scenario.
 
Originally posted by tucker2:
Sure, but ain't that what a shore party is on a smaller scale. IN is TL15, why carry popguns? Law level aside, there is no reason to go without FGMPs and Gauss rifles or whatever the best is available IYTU.
Tucker,

There are shore parties and then there are shore parties.

Real World Example: My cruiser visited Montego Bay, Jamaica in 1983 and moored out in the harbor. For whatever reasons, we didn't contract out local boats to carry liberty men ashore; we were only there for a few days. The ship's various launches were used instead and the boat 'officers' were issued .45s and holsters just 'in case'. The same occurred at St. Croix and Singapore.

Sure, the boat crews could have also ferried the liberty men ashore while armed with the M-16s, M-14s, grenade launchers, flak jackets, helmets, 'Ma Dueces', and everything else our armory contained, but that would have been more than a tad 'impolite'.

Of course, our boat parties did carry all of that when they boarded merchantmen in the Gulf, but that was a different kind of 'shore' party from our Jamaica, St. Croix, and Singapore 'shore' parties.

Tools for the job and horse for courses as it were.


Have fun,
Bill
 
Does much of this argument depend on your small ship/big ship universe?

In a 400 ton Patrol Cruiser everybody better be handy with a weapon of some kind. The cook may also be the portside missile gunner and the fellow at airlock 1 in case of a boarding attempt.

On board a 100kt CA-12 you could fit an entire regiment of marines so there really is no reason for the cook to carry a weapon.

Just for the feel of the game I likes my navy boys armed and ready to go.

In case you were wondering I prefer a small ship/cutlass wearing setting.
 
Originally posted by Bill Cameron:
</font><blockquote>quote:</font><hr />Originally posted by tucker2:
Sure, but ain't that what a shore party is on a smaller scale. IN is TL15, why carry popguns? Law level aside, there is no reason to go without FGMPs and Gauss rifles or whatever the best is available IYTU.
Tucker,

There are shore parties and then there are shore parties.

Real World Example: My cruiser visited Montego Bay, Jamaica in 1983 and moored out in the harbor. For whatever reasons, we didn't contract out local boats to carry liberty men ashore; we were only there for a few days. The ship's various launches were used instead and the boat 'officers' were issued .45s and holsters just 'in case'. The same occurred at St. Croix and Singapore.

Sure, the boat crews could have also ferried the liberty men ashore while armed with the M-16s, M-14s, grenade launchers, flak jackets, helmets, 'Ma Dueces', and everything else our armory contained, but that would have been more than a tad 'impolite'.

Of course, our boat parties did carry all of that when they boarded merchantmen in the Gulf, but that was a different kind of 'shore' party from our Jamaica, St. Croix, and Singapore 'shore' parties.

Tools for the job and horse for courses as it were.


Have fun,
Bill
</font>
I hear ya Bill, that's why I stressed law level, being about the only TU indicator of systems attitude toward arms-- social or legal.

I too believe the proper tool for the job, which is why I can't believe Navy personell are relegated to anachronistic popguns ashore or for boarding/repelling actions.
 
Originally posted by tucker2:
I too believe the proper tool for the job, which is why I can't believe Navy personell are relegated to anachronistic popguns ashore or for boarding/repelling actions.
Tuck,

We're on the same wave length here!

Law level may play into things, although I'm pretty damn sure that our boats crews didn't have local gun/carry permits for their sidearms during those Montego Bya, St. Croix, and Singapore visits. (Especially the Singapore visit!) However, the crews didn't wander about the town/city inquestion 'packing' either.

Boarding/repelling boarders is another kettle of fish entirely. Quite a number of 'Ma Dueces' were dragged out of storage and passed to the fleet once Hormuz became a regular 'port of call'.

I could see Navy types carrying gauss pistols for their visits to 'Singapore' and toting gauss rilfes, ACRs, greande launchers, etc. for their 'Hormuz' visits. The fusion and plasma stuff requires battledress,so they're generally left to the marines.


Have fun,
Bill
 
The fusion and plasma stuff requires battledress,so they're generally left to the marines.


Have fun,
Bill [/QB]
Nitpickin' time Bill. You can use the PGMP/FGMP at TL15 without battledress-- not wise but possible with gravitic(?) recoil compensation. And battle dress skill is possible for Navy folks to get, especially for Forward Observers and the like.

Least ways it's posible by the LBB/ Megatraveller chargen.
 
My nitpick is: why is there no way to mount a PGMP on a tripod or something so unpowered troops can use it?
 
Just looked though and heres my view.
Navy:Low power Laser Pistols(High powered ones would cut though to much of the ship.
Snub Revolver Pistols(no holes going to be blown out)
Army: Depends on the Local tech levels but would have the best of the best.
Marines:Snub Revolver(same as Navy)
Sub-Machine Guns(Fast firing, Light, smashable and still works)
Laser Weapons ( Only outside ships)
Merchants and Scouts:Shotgons, SMG's, Snub Pistols


Nathan
 
Originally posted by Jame:
My nitpick is: why is there no way to mount a PGMP on a tripod or something so unpowered troops can use it?
Not sure you couldn't Jame. Even some kind of jury-rig for a captured weapon or whatever. I do know the "bolts" splash about when they hit, maybe the armor protects the firer from being burned while operating? Of course the PGMP-12 is designed for use without battledress... but you can be hurt by the recoil.
 
Originally posted by tucker2:
Nitpickin' time Bill.
Tucker,

No, more like Pedantic time...

You can use the PGMP/FGMP at TL15 without battledress-- not wise but possible with gravitic(?) recoil compensation. And battle dress skill is possible for Navy folks to get, especially for Forward Observers and the like.
Sheesh...

First, I said 'generally left to the marines' and not 'always left to the marines'.

Second, I was referring to why naval landing parties aren't always aremd to the teeth.

Third, the crew allocation of HG2 ship design adds X 'security troops' per Y dTons of vessel for ships without marines aboard. That's where you're BD-wearing spacers enter the picture. Corpmen, assualt craft crew, and FOs can be other the ways.

Fourth, CT, MT and Striker say that, due to high recoil, P & FGMPs can only be used with battledress. The 'high recoil' bit means the occassional player can have a go with one properly braced and buttressed in an attack with very low odds of success. It also means that 'pintal mounts' are possible as Jame suggested.

Fifth... ah, why bother?


Have fun,
Bill
 
Originally posted by Bill Cameron:
</font><blockquote>quote:</font><hr />Originally posted by tucker2:
Nitpickin' time Bill.
Tucker,

No, more like Pedantic time...

You can use the PGMP/FGMP at TL15 without battledress-- not wise but possible with gravitic(?) recoil compensation. And battle dress skill is possible for Navy folks to get, especially for Forward Observers and the like.
Sheesh...

First, I said 'generally left to the marines' and not 'always left to the marines'.

Second, I was referring to why naval landing parties aren't always aremd to the teeth.

Third, the crew allocation of HG2 ship design adds X 'security troops' per Y dTons of vessel for ships without marines aboard. That's where you're BD-wearing spacers enter the picture. Corpmen, assualt craft crew, and FOs can be other the ways.

Fourth, CT, MT and Striker say that, due to high recoil, P & FGMPs can only be used with battledress. The 'high recoil' bit means the occassional player can have a go with one properly braced and buttressed in an attack with very low odds of success. It also means that 'pintal mounts' are possible as Jame suggested.

Fifth... ah, why bother?


Have fun,
Bill
</font>[/QUOTE]Chill Bill
I get that the ship-borne services can both have the goodies, and I never meant anything the sort you got dandered about.

I never have read the Striker rulesset, but MT Encyclopedia list several High Energy personal weapons that can are used sans Battle Dress, notably the PGMP14, FGMP15, and PGMP12. The PGMP12 predates battledress anyhow, but I do recall the Merc CT LBB listing it as a very high recoil weapon, usable safely only by trained(ie skilled) operators.

After lookin' at the MT stats, I can see why you'd want heavy armor if firing one, a target at the Med range band is placing the firer in the danger space if a hit is scored. But Combat Armor should suffice.
 
SCOUTS: Dual purpose hand laser usable as either
a laser cutter/welder or as a laser pistol. I have few carry these types built around a survival knife/tool.

PIRATES: Shipboard: Any weapon with firepower enough to suppress/kill or intimidate opposition.
A SMG or very short assault rifle with a mix of solid & HE rounds. Also a weapon firing an APEMP
(Armor-piercing Electromagnetic Pulse) charge for bots. My wife's preferred weapon is a 4-barrelled Gauss SMG loaded with HE rounds. My corsair prefers autoshotguns with HE, EMP, or APEMP rounds & a laser carbine for finesse work-plus any portable commo device I can use to jam
or hack into bots or other devices.

Land assaults: Assault rifles, Gauss Rifles,
Lasers, all with RAM grenade launchers; Plasma
or Fusion guns if you can get them. My wife's corsair, depending the opposition carries a Gauss
SAW, or a heavy laser rifle capable of tank-busting.
 
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