BrennanHawkwood
SOC-12
Originally posted by Tobias:
Since this thread has already been completely derailed...
Do any of you know the MechWarrior 3rd Edition (Or Classic BattleTech RPG, as they now call it) character generation rules? These are a combination of point-buy and lifepath, and can put out really interesting results, while the player still retains a good amount of control.

Actually I thought I was about the only person who ever tried out MechWarrior 3. Never got anyone to actually play the game, but I did like the character generation system in general.
I thought the approach of the character's life path setting the minimums and maximums for attributes which were then actually set at the end of the process to be a cool idea. It did not limit the player from certain career paths due to bad luck on attribute rolls while still ensuring that a character from that background had appropriate attributes.
I also like the variable length of each 'term'. It made a lot of sense that some 'terms' should be longer or shorter than others while some were of variable length. It still allowed for aging effects, you just looked up the range where your character's age falls rather than relying on the rather arbitrary mechanic of how many four year terms old am I.
Without having played the game itself, I can't say how the character generation translated into the game play and mechanics. It always seemed to me that the effect skills had on play was rather marginalized, which was odd given the math the char gen system makes you go through to convert all of those skill points into the final skill ranks.