Watching the Traveller Reddit subcommunity, I note one of the three items that come up over and over is how do I increase skills.
Plenty of other threads on the mechanics of that and options, but it occurred to me for merchants or other primary space occupations like Navy, Scouts, Pirates or Marines, that hitting the local gym/shooting range/online study/sim might be tough to do, and that there is all this free time on ships.
Ergo, I think a regular common area feature would be a skill bay.
It would be a smallish room, 2 dtons most of the time, a special closet almost, 1.5m x 6 m or 3m x 3m.
It would have one or more computer terminals, a lot of screens on the walls to display data/lectures/enviornments/targets, a fitness wall with fold down workout equipment, etc.
Essentially a self-contained multi-purpose training center.
I could see this as an absolute necessity for the Scout force even on Type S due to all that space time they do. Navy too.
Merchants can easily justify it with the additional common area space a typical passenger section brings even to Type As. Open it to the passengers, it becomes a part of the entertainment package.
I wouldn't really look to charge additionally for it, just comes out of the stateroom space/cost budget.
However, if one wanted to give pluses for equipment enhanced skill bays, it would be +1/whatever for gaining the skill, doing it faster if you want to make a task roll of it, and/or work like luxuries as a draw for getting more Medium /High Passengers.
I would go doubling with a base of 50,000 Cr per ton per plus- so a +1 2 ton skill bay costs 100,000 Cr, a +2 is 200,000 Cr, +3 is 400,000 Cr, etc.
As to percentages, I would think 1 Skill bay for every 20 people carried (assuming 50% take advantage of the facilities, common downtime so there are peak hours, etc.).
Most of the time I would make it multiple skill bays on the same size or so, but for a troopship that wants to work on tactics or team sports or long range shooting, it may be more one big skill bay and a few smaller ones for individual work.
Plenty of other threads on the mechanics of that and options, but it occurred to me for merchants or other primary space occupations like Navy, Scouts, Pirates or Marines, that hitting the local gym/shooting range/online study/sim might be tough to do, and that there is all this free time on ships.
Ergo, I think a regular common area feature would be a skill bay.
It would be a smallish room, 2 dtons most of the time, a special closet almost, 1.5m x 6 m or 3m x 3m.
It would have one or more computer terminals, a lot of screens on the walls to display data/lectures/enviornments/targets, a fitness wall with fold down workout equipment, etc.
Essentially a self-contained multi-purpose training center.
I could see this as an absolute necessity for the Scout force even on Type S due to all that space time they do. Navy too.
Merchants can easily justify it with the additional common area space a typical passenger section brings even to Type As. Open it to the passengers, it becomes a part of the entertainment package.
I wouldn't really look to charge additionally for it, just comes out of the stateroom space/cost budget.
However, if one wanted to give pluses for equipment enhanced skill bays, it would be +1/whatever for gaining the skill, doing it faster if you want to make a task roll of it, and/or work like luxuries as a draw for getting more Medium /High Passengers.
I would go doubling with a base of 50,000 Cr per ton per plus- so a +1 2 ton skill bay costs 100,000 Cr, a +2 is 200,000 Cr, +3 is 400,000 Cr, etc.
As to percentages, I would think 1 Skill bay for every 20 people carried (assuming 50% take advantage of the facilities, common downtime so there are peak hours, etc.).
Most of the time I would make it multiple skill bays on the same size or so, but for a troopship that wants to work on tactics or team sports or long range shooting, it may be more one big skill bay and a few smaller ones for individual work.