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Small Ship fleet sizes

Continuing on PFVA's rather spiff response...

CT Bk 2 is rather unimpressive in its space craft tech array. Small craft take no hangarage per se, but are apparently presumed (as did another fine SF RPG of a few years later) that many sub-craft are simply hung in hull recesses by a few clamps not worth accounting for.

Likewise, Bk2 doesn't specify maximum launch rate nor land rate - which is a major issue - leaving it presumable to be "1/turn", "all" or "GM's choice" depending upon how one interprets the rules.

Further, Bk2 doesn't specify how much warning one has on jump exit. Many people (And T5) presume you know within minutes of entry when you will exit if the jump is normal.

As far as wet naval comparisons, a modern sub's requirements are much the same as a traveller ship's requirements space wise, and unlike surface vessels, the ship's water displacement in short tons is directly convertible to traveller Displacement Tons... at roughly 13.5:1...
 
In actuality a 5000dton ship isn't really all that small.

In ca Y2K Earth, no, a 5000dT ship is not that small.

In Imperial 1112 Spinward Marches, it's barely a destroyer.

One thing that stands pretty clear in High Guard is "Size is relative". The 5K fleet will not fair well against 200-300K carriers and their 20-40K Battle Riders.

But the point was simply that when the budget is the same, but the ships are limited to the smaller ships -- I was curious how the dynamic of fleet structure and composition changed.
 
In ca Y2K Earth, no, a 5000dT ship is not that small.

In Imperial 1112 Spinward Marches, it's barely a destroyer.

One thing that stands pretty clear in High Guard is "Size is relative". The 5K fleet will not fair well against 200-300K carriers and their 20-40K Battle Riders.

But the point was simply that when the budget is the same, but the ships are limited to the smaller ships -- I was curious how the dynamic of fleet structure and composition changed.

In ca Y2K Earth a destroyer is a major fleet unit for most fleets.

In Imperial 1112 SM, a destroyer is a minor asset (as was in both WWs)
 
short tons to dtons? or dtons to short tons?

13.5 dtons to 1 short ton?

I typoed.

14.5 short tons water displacement to 1 Traveller displacement ton.

US Subs are generally measured in short tons of seawater displaced when fully submerged, as their laden mass is in short tons.
 
14.5 short tons water displacement to 1 Traveller displacement ton.

US Subs are generally measured in short tons of seawater displaced when fully submerged, as their laden mass is in short tons.

(also displacement ton) a unit of measurement of a ship’s weight representing the weight of water it displaces with the load line just immersed, equal to 2,240 lb or 35 cu. ft (0.99 cubic metres).

A Trav "ton" is either 13.5 M3 or, 14 M3. So, at 0.99 cubic meters it wouldn't be 14.5 would it?
 
(also displacement ton) a unit of measurement of a ship’s weight representing the weight of water it displaces with the load line just immersed, equal to 2,240 lb or 35 cu. ft (0.99 cubic metres).

A Trav "ton" is either 13.5 M3 or, 14 M3. So, at 0.99 cubic meters it wouldn't be 14.5 would it?

No- 14.14. I forgeot that it was redefined to be exactly 35cuft displaced. Older manuals list wet dislacement as short tons displaced (which are really about 14.41:1)
 
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Here is a list of real world ship types and their Trav tonnage equivalent.

Hi,

Thanks for the link. Along similar lines, here is a chart and some data for a number of ocean going warships that I have collected data on relating hydrostatic displacement in metric tons to internal volume in Traveller dtons.

mtperdton.png


Name/ClassNatlVtotDisp__Year
HerculesRN123488407.161865
FusoJ52637787.181874
CA-2USN127491457.181888
New OrleansUSN56638306.761897
BB-26USN2630178836.801905
CL-53USN141685766.061938
CA-68USN3034170905.631939
DaringRN62736375.801943
FF1006USN40419074.731954
FF1033USN49020004.081959
FF1037USN58726934.581963
FF1040USN82434554.191964
FFG1USN74334804.681966
FF1052USN102441664.071969
FFG7USN107237293.481973
G.Leygues C70F111741413.711974
Type21RN91332503.561974
KortenearN106036003.401975
Sheffeild Type42RN98042274.311975
CSGNUSN4045175624.341976
LupoI68024993.681977
O.H.Perry FFG7USN107635973.341977
DD993USN222587383.931977
Bremen F122G106734453.231979
Type22RN118845003.791979
MaestraleI82929923.611981
TiconderogaUSN223689103.981981
CPFC128239983.121992
KrivakR83335994.321970
SlavaR2478125005.041979

PS. Thanks Aramis - it looks alot better
 
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Hi,

Hopefully not getting too far off track, I went ahead and looked up the size of some large buidlings on Earth to get a feel for how large Traveller ships would compare to something I could relate to.

From Wikipedia ( http://en.wikipedia.org/wiki/List_of_largest_buildings_in_the_world )

The Palace of Caserta in southern Italy has an internal volume of just over 81,400 dtons.

320px-Campania_Caserta2_tango7174.jpg



The Willis Tower in Chicago (which used to be known as the Sears Tower) has an internal volume of just under 108,000 dtons.

190px-Willis_Tower_night_2.jpg


The Renaissance Center in Detroit has an internal volume of just over 132,000 dtons.

180px-RenCen.JPG


The Romanian Palace of Parliament in Bucharest has an internal volume of over 182,000 dtons.

320px-Palatul_Parlamentului_1b.jpg


The NASA Vehicle Assembly Building at the Kennedy space Center in Florida has an internal volume of over 261,400 dtons.

320px-Aerial_View_of_Launch_Complex_39.jpg


And, the Beoing Everett Factory in Washington state has an internal volume of about 950,000 dtons.

320px-Boeing_Everett_Plant.jpg
 
Which is why I run a "medium-ship" universe.

The largest practical warship, structurally speaking, in my Traveller universe is ~50,000 dt.

This is for TL 12... which is "state-of-the-art" in my game universe (13 is experimental/classified military, with 14 being at the meeting point of theory and reckless "mad-scientist" stuff).


The largest known merchant ships are a class of bulk carriers of ~60,000 dt... and these are restricted to 1G maneuver systems.
Attempts to create merchant-standard hulls over ~40,000 dt with 2G drives experienced fatigue-based structural issues in less than 10 years.
 
I think it's appropriate for High Pop worlds to be mostly eliminated in a small ship universe. Reduce Pop 8-9 to 7 and A+ to 8.
 
I think it's appropriate for High Pop worlds to be mostly eliminated in a small ship universe. Reduce Pop 8-9 to 7 and A+ to 8.

I'm curious. Why do you want to reduce the population in a small ship universe?

I'm planning a small ship universe, and I'd like to know your reasoning.

Thanks.
 
I'm curious. Why do you want to reduce the population in a small ship universe?

Because a world that can afford a squadron of 500,000T dreadnaughts can afford 100 squadrons of 5,000T dreadnaughts. And to a PC-sized ship, a 5,000T ship is just as much of a buzzkill as a 500,000T ship.

If you really want a small ship setting, reduce the military budgets of the worlds and allow the central worlds to build big ships to absorb most of those budgets, leaving only a handful of small ships to bob and stomp in the borderlands.


Hans
 
I'm curious. Why do you want to reduce the population in a small ship universe?

I'm planning a small ship universe, and I'd like to know your reasoning.

Thanks.

As Hans points out, a lower population reduces military budgets.

Additionally, it helps preserve a 'frontier' feeling which was generally implied by the original ruleset and early adventures but which randomly placed worlds with 9 billion people on them tend to ruin.
 
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