BetterThanLife
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I guess we were discussing the same thing using different terms. So in your terminology what keeps an air/raft airborne and allows it to climb and dive? I was under the impression it was a technology that pushed against the local gravity providing thrust. Not the same as using gravitic technology to produce thrust when outside a gravity well. (Thruster Plates) The second always bothered me more than the first. Gravity obviously exerts a force. If you could produce a device that produces a force that pushes against this force then you have a contragravity device. A Parallel technology would be to create artificial Gravity wells in space to propell a ship. Exactly how this might work is beyond my limited physics education but I would suggest that thruster plates is less likely than David Weber's Impeller Drives.Originally posted by Aramis:
Again, Bhoins, FF&S is the terminology standard. It ain't "CG" principles, it is "gravitic thruster"; I nitpick on this one, as it's one that got missed in the playtest. (Vehicle design was much later in the sequneces. Many of us were showing burnout...)
gravitic thrust, as expressed in TNE and T4, is very different from contra-gravity. One generates thrust by means of gravitic theory; the other disconnects one from local gravity.
different paradigms entirely.
Yes, it's a nitpick. No, they are not mutually exclusive, but they are clearly NOT the same. CG CAN'T produce thrust other than by buoyancy, which will always be purely up/down.
But yes, I agree that the idea of CG is not explicitly DENIED in T20, nor is it implicitly included as a standard.
GRavitic thrust, however, is implicitly there. A different but possibly related technology.
If you are pushing back against gravitic force there is no reason that you would be limited to the amount of force that is being applied to pull your craft to the ground and therefore could generate lift and climb as opposed to just floating because you have neutral bouyancy. That technology would far outstrip the limited capabilities of lifting surfaces. (Mostly in that they break down at certain speeds, have a rather narrow operating range and actually require a hospitible atmosphere to work. In return these lifting surfaces add to drag and require more thrust than would otherwise be required for a similar size and shaped craft to go the same distance at the same speed.
That was my point. Air/Rafts obviously, in Traveller, work. Starships obviously land and take off vertically and usually perpendicular to the plane of thrust. Speed of a craft is not dependent on the size or density (hence gravitic force exerted by the planet) of the planet you are on, which implies an engine for thrust and forward speed and something else to generate lift. And these lifting technologies are not dependent of an atmosphere or, unlike an airfoil, a forward speed.
Since this gravitic lift is independent of forward motion and atmosphere, this technology is clearly superior to aerodynamic lift for starships, or any other craft for that matter. Further forward thrust, by its nature is a different technology than the technology providing lift as it is produced in a direction as much as 90 degrees off the direction of gravitic force so can't be pushing against this force.However this technology would work well to generate gravity aboard a starship. And if gravitic shielding can be developed then a ship could sit on the ground without need to be concerned with which direction is down. However no canon ships demonstrate this capability. (Ie they don't land with the deck floors in a direction other than what is down when you are on the planet.) For example the Beowulf landing tail down. THough there is a picture of a Guardian class SDB being Tail down on a launching pad so maybe this tech does exist.