Enoki
SOC-14 1K
the correspondence, while striking at first glance, fails when jump is considered. the only way to cut off any individual system is either 1) to station an interdiction force on top of it, or 2) to capture and deny transit in any system within jump range of the system in question. 1 is a siege operation requiring significant forces, and 2 seems impossible in most circumstances - attempting to deny transit in such a large area will result in critically over-extended naval forces subject to defeat in detail in any location. a system cannot be "isolated" without strenuous effort and resource allocations.
Actually it doesn't. Look again to the Pacific War. Using the Imperium as the attacker, they simply move a fleet into several systems for the purposes of eradicating jump capable and space capable forces. That is in essence, they "sink" the enemy's navy. They do this to a range of systems around the invasion target leaving the enemy no means to reinforce the target system for say, several weeks at a minimum.
That is exactly what the USN did in the Pacific. They literally swept the Central Pacific of all IJN ships before invading the various island atoll groups. That left each on its own.
Denial of transit is done simply by eliminating the enemy's fleet(s) out to say 8 to 12 parsecs from the target. Now they are looking at several jumps just to reassemble forces in the target area.
The invasion fleet the Imperium uses doesn't need offensively capable space ships once that happens. The invasion fleet needs escorts to protect against remaining defense boats and bombardment vessels like monitors to obliterate planetary defenses.
The strategy here is that you are invading one system, but to do so you need to eliminate the enemy's space power sufficiently in adjoining systems to prevent them from intervening. It's basic Mahanian strategy straight out of the late 19th Century.
So, you end up having a great space battle or three and if you win, you can invade. If you lose, you set up for round two. You fight Jutland, or the Philippine Sea. Win you can make an amphibious invasion, lose and you can't. You can go back to the Punic wars if you want. Same thing. Rome built three completely new fleets to defeat the Carthaginians. Once they won at sea, they could invade Carthage and defeat them on land.
The planetary defenses would best be modelled on the late 19th Century US ones of the Third system Endicott forts, combined with strong coastal naval units. That is, the planetary weapons are as big as they come and can take on any starship. There are enough to make sure you are going to make the attacking fleet hurt, and hurt bad. The shields and protection systems are such that it's going to take a considerable effort to take any of this out.
If your relief fleet can arrive in time it might disrupt the whole operation. If not, the defenses are sufficient that when the system falls the attacker will need to spend several months repairing their damaged ships and waiting for replacements for the ones lost.