(Prefix? What the heck's a prefix?)
Anyway, I'm playing around with figuring out trade volumes for the Marches. There's GURPS, but I'm not completely satisfied with that. Works for the most part but breaks down with extremes and some of the GURPS underlying assumptions are different from CT: for example, their ships can charge per parsec, which gives them a big advantage in calculating multi-parsec trade. And I'm not entirely convinced by that gravity model: sure, that 200-pop mining colony's GWP's going to be almost entirely trade, but even a small colony on a relatively earthlike world's going to be meeting a fair portion of its own needs from local resources, so the idea that they're importing everything from their big neighbor's a bit odd to me.
(Cargo shipping costs are about a third to a half what they are in CT, and passenger fares are about a third CT rates, but the example ships are a third to a half the CT rates as well, and per capita income's also down around a third to a half, so that part of it all seems to be averaging out.)
So I figured I'd go to Book 7 (Merchant Prince) and try to apply their trade system to the task. Their system's abstracted enough where you can figure out the average profit level on a trade between two planets. Sat there calculating that, ended up with a figure that ranged between about 0 and 10 (thousand credits per ton), then tried to apply it to population to figure volume - and realized I'd been wasting my time. The range of populations meant that the population code, not any specifics about tech level or trade code, was the major factor. Everything was falling in around 1 to 10 times the pop code.
So I sez to myself, "Self, ..."
('cause I'm strange that way)
"...what is it you really want to know?"
Well, what I want to know is how many ships are flying in and out of this or that starport, and how big they need to be. So I figure I can take the base population of the Marches, which I calculate at about 447.6 billion, throw out some reasonable figure for tonnage per person - which within certain broad limits can be pretty well whatever sounds reasonable - then have a good estimate about trade volume for the 447.6 billion people of the Marches. Then I can use that to figure rough trade volume for the individual worlds, applying some reasonable modifier for starport type.
I'm getting per capita tonnage figures of around 2 tons per person for the modern world and 4 to 5 tons per person for urbanized areas. I'm thinking of going with the latter, given that the bulk of the March population is in high-pop worlds. That means that Mora, for example, is shipping about 20-50 billion tons annually, while Regina ships 1.4 to 3.5 billion and little Ruby ships 40-100,000 tons. That is of course metric tons. The typical shipping container's roughly 2.5 by 2.5 by 6 meters and holds 30 tons, so I'm figuring roughly 10 metric tons per dTon ('cause it's a nice, easy round number, easier than 10.8). Means Mora needs 2-5 billion dTons of cargo space annually, about fifty to a hundred million a week, while Regina needs 3 to 7 million and Ruby needs 80-200 dTons a week. That's about 4-10 times what GURPS suggested for Mora, about 13-30 times what GURPS suggests for Regina, but about 1/50th to 1/120th what GURPS suggests for Ruby. Much wider range, which I think is what I would expect given the range of possible populations.
I can maybe argue increasing Ruby because it's basically a mining colony earning its keep through export, perhaps figuring trade at about Cr 5000 a ton and then dividing that into her GWP, which has me at best multiplying that 200dTon figure by 4 or 5, but the figure's putting me in the right ballpark, I think.
So, I'm thinking either going the tonnage route above, or sticking with GURPS for most things and going tonnage for the worlds of pop code 5 or less. Thoughts?
Anyway, I'm playing around with figuring out trade volumes for the Marches. There's GURPS, but I'm not completely satisfied with that. Works for the most part but breaks down with extremes and some of the GURPS underlying assumptions are different from CT: for example, their ships can charge per parsec, which gives them a big advantage in calculating multi-parsec trade. And I'm not entirely convinced by that gravity model: sure, that 200-pop mining colony's GWP's going to be almost entirely trade, but even a small colony on a relatively earthlike world's going to be meeting a fair portion of its own needs from local resources, so the idea that they're importing everything from their big neighbor's a bit odd to me.
(Cargo shipping costs are about a third to a half what they are in CT, and passenger fares are about a third CT rates, but the example ships are a third to a half the CT rates as well, and per capita income's also down around a third to a half, so that part of it all seems to be averaging out.)
So I figured I'd go to Book 7 (Merchant Prince) and try to apply their trade system to the task. Their system's abstracted enough where you can figure out the average profit level on a trade between two planets. Sat there calculating that, ended up with a figure that ranged between about 0 and 10 (thousand credits per ton), then tried to apply it to population to figure volume - and realized I'd been wasting my time. The range of populations meant that the population code, not any specifics about tech level or trade code, was the major factor. Everything was falling in around 1 to 10 times the pop code.
So I sez to myself, "Self, ..."
('cause I'm strange that way)
"...what is it you really want to know?"
Well, what I want to know is how many ships are flying in and out of this or that starport, and how big they need to be. So I figure I can take the base population of the Marches, which I calculate at about 447.6 billion, throw out some reasonable figure for tonnage per person - which within certain broad limits can be pretty well whatever sounds reasonable - then have a good estimate about trade volume for the 447.6 billion people of the Marches. Then I can use that to figure rough trade volume for the individual worlds, applying some reasonable modifier for starport type.
I'm getting per capita tonnage figures of around 2 tons per person for the modern world and 4 to 5 tons per person for urbanized areas. I'm thinking of going with the latter, given that the bulk of the March population is in high-pop worlds. That means that Mora, for example, is shipping about 20-50 billion tons annually, while Regina ships 1.4 to 3.5 billion and little Ruby ships 40-100,000 tons. That is of course metric tons. The typical shipping container's roughly 2.5 by 2.5 by 6 meters and holds 30 tons, so I'm figuring roughly 10 metric tons per dTon ('cause it's a nice, easy round number, easier than 10.8). Means Mora needs 2-5 billion dTons of cargo space annually, about fifty to a hundred million a week, while Regina needs 3 to 7 million and Ruby needs 80-200 dTons a week. That's about 4-10 times what GURPS suggested for Mora, about 13-30 times what GURPS suggests for Regina, but about 1/50th to 1/120th what GURPS suggests for Ruby. Much wider range, which I think is what I would expect given the range of possible populations.
I can maybe argue increasing Ruby because it's basically a mining colony earning its keep through export, perhaps figuring trade at about Cr 5000 a ton and then dividing that into her GWP, which has me at best multiplying that 200dTon figure by 4 or 5, but the figure's putting me in the right ballpark, I think.
So, I'm thinking either going the tonnage route above, or sticking with GURPS for most things and going tonnage for the worlds of pop code 5 or less. Thoughts?