With this colony, the game would be using the makers to set up the infrastructure to feed local resources into them as raw material. I have to assume that they come with the initial raw material to start this. I'm going to also assume "mining bots" or some other automated equipment. The 16 people are not enough to do the work necessary to feed the Makers. I also assume the initial makes come with power to bootstrap the project.
Once the makers are on line, the next step is to improve shelter and food production. Again, have to assume they arrived with the basic necessities or the ability to feed the Makers to create the initial bootstrap.
But shelter, food, and survival are the primary goal. 16 people is not very robust in case of tragedy.
Once that is settled, they can start using the Makers to create the artificial wombs and incubators. They should be able with fertility drugs to harvest 15-20 eggs per female host, per year. The Makers can make all of the equipment they need. I also assume you can make a Maker with a Maker. As the colony grows and resources come on line, you'll want more Makers.
Of course the next problem is that after 2 years, they'll have 120 newborn to 1 year old infants to take care of. Which is quite a load.
This is potentially where the scalability comes to a screeching halt. Again, perhaps through automation, you use "robo-nannies" to help tend to the children, but pretty sure that doesn't really work out in the long term.
If you could scale it, and assume that you can start retrieving more eggs from the 14 year old girls, population REALLY explodes VERY fast once you get the first children into their teens, and they're all children.